Real-Time Rendering of Densely Populated Urban Environments
Franco Tecchia, Yiorgos Chrysanthou
, June 2000, pp. 83--88.
Abstract: In this paper we present some preliminary results concerning a real-time visualisation system for densely populated urban environments. In order to be able to render the large number of humans, we developed a method based on Image-Based Rendering techniques. To allow them to move freely in the city while avoiding collusions against the environment and other humans, we developed a simplified collision test that makes use of the graphics hardware to quickly generate a discretization of the environment. Although our research is at an early stage, the results are already quite promising; we are able to render in real-time a virtual city with thousands of walking humans on a standard PC. Several avenues for further investigation are finally proposed.
@inproceedings{Tecchia:2000:RRO,
author = {Franco Tecchia and Yiorgos Chrysanthou},
title = {Real-Time Rendering of Densely Populated Urban Environments},
booktitle = {},
pages = {83--88},
month = jun,
year = {2000},
}
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