graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 52 results.
Result #1 of 52.
Extending FABRIK with model constraintsAndreas Aristidou, Yiorgos Chrysanthou, Joan LasenbyIn
Computer Animation and Virtual Worlds, 27(1), 2016.
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Result #2 of 52.
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA EntitiesAndreas Aristidou, Panayiotis Charalambous, Yiorgos ChrysanthouIn
Computer Graphics Forum, 34(6), 2015.
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Result #3 of 52.
A Data-Driven Framework for Visual Crowd AnalysisPanayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos ChrysanthouIn
Computer Graphics Forum, 33(7), 2014.
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Result #4 of 52.
Emotion Recognition for Exergames using Laban Movement AnalysisHaris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas AristidouMotion In Games, November 2013, pp. 61--66.
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Result #5 of 52.
Context-Dependent Crowd EvaluationAlon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-OrIn
Computer Graphics Forum, 29(7), 2010.
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Result #6 of 52.
Simulating Humans and Lower AnimalsDemetri TerzopoulosMotion in Games, November 2010, pp. 1--10.
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Result #7 of 52.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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Result #8 of 52.
Physically-Based Character Control in Low Dimensional SpaceHubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu TakagiMotion in Games, November 2010, pp. 23--34.
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Result #9 of 52.
Learning Crowd Steering Behaviors from ExamplesPanayiotis Charalambous, Yiorgos ChrysanthouMotion in Games, November 2010, pp. 35--35.
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Result #10 of 52.
Full-Body Hybrid Motor Control for ReachingWenjia Huang, Mubbasir Kapadia, Demetri TerzopoulosMotion in Games, November 2010, pp. 36--47.
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