Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling
Carlos A. Vanegas, Daniel G. Aliaga, Bedřich Beneš, Paul A. Waddell
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: The main contribution of our work is in closing the loop between behavioral and geometrical modeling of cities. Editing of urban design variables is performed intuitively and visually using a graphical user interface. Any design variable can be constrained or changed. The design process uses an iterative dynamical system for reaching equilibrium: a state where the demands of behavioral modeling match those of geometrical modeling. 3D models are generated in a few seconds and conform to plausible urban behavior and urban geometry. Our framework includes an interactive agent-based behavioral modeling system as well as adaptive geometry generation algorithms. We demonstrate interactive and incremental design and editing for synthetic urban spaces spanning over 200 square kilometers.
Keyword(s): TOG, editing, interactive, urban spaces
Article URL: http://doi.acm.org/10.1145/1618452.1618457
BibTeX format:
@article{Vanegas:2009:IDO,
  author = {Carlos A. Vanegas and Daniel G. Aliaga and Bedřich Beneš and Paul A. Waddell},
  title = {Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling},
  journal = {ACM Transactions on Graphics},
  volume = {28},
  number = {5},
  pages = {111:1--111:10},
  month = dec,
  year = {2009},
}
Search for more articles by Carlos A. Vanegas.
Search for more articles by Daniel G. Aliaga.
Search for more articles by Bedřich Beneš.
Search for more articles by Paul A. Waddell.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."