On-the-fly multi-scale infinite texturing from example
Kenneth Vanhoey, Basile Sauvage, Frédéric Larue, Jean-Michel Dischler
In ACM Transactions on Graphics, 32(6), November 2013.
Abstract: In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.
Article URL: http://dx.doi.org/10.1145/2508363.2508383
BibTeX format:
@article{Vanhoey:2013:OMI,
  author = {Kenneth Vanhoey and Basile Sauvage and Frédéric Larue and Jean-Michel Dischler},
  title = {On-the-fly multi-scale infinite texturing from example},
  journal = {ACM Transactions on Graphics},
  volume = {32},
  number = {6},
  pages = {208:1--208:10},
  month = nov,
  year = {2013},
}
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