Ray tracing animated scenes using coherent grid traversal
Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker
In ACM Transactions on Graphics, 25(3), July 2006.
Abstract: We present a new approach to interactive ray tracing of moderate-sized animated scenes based on traversing frustum-bounded packets of coherent rays through uniform grids. By incrementally computing the overlap of the frustum with a slice of grid cells, we accelerate grid traversal by more than a factor of 10, and achieve ray tracing performance competitive with the fastest known packet-based kd-tree ray tracers. The ability to efficiently rebuild the grid on every frame enables this performance even for fully dynamic scenes that typically challenge interactive ray tracing systems.
@article{Wald:2006:RTA,
author = {Ingo Wald and Thiago Ize and Andrew Kensler and Aaron Knoll and Steven G. Parker},
title = {Ray tracing animated scenes using coherent grid traversal},
journal = {ACM Transactions on Graphics},
volume = {25},
number = {3},
pages = {485--493},
month = jul,
year = {2006},
}
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