View-Dependent Displacement Mapping
Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo, Heung-Yeung Shum
In ACM Transactions on Graphics, 22(3), July 2003.
Abstract: Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called viewdependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of selfshadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.
Keyword(s): Reflectance, shading models, mesostructure, displacement maps, hardware rendering
@article{Wang:2003:VDM,
author = {Lifeng Wang and Xi Wang and Xin Tong and Stephen Lin and Shimin Hu and Baining Guo and Heung-Yeung Shum},
title = {View-Dependent Displacement Mapping},
journal = {ACM Transactions on Graphics},
volume = {22},
number = {3},
pages = {334--339},
month = jul,
year = {2003},
}
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