Evaluation of walking in place on a Wii balance board to explore a virtual environment
Betsy Williams, Stephen Bailey, Gayathri Narasimham, Muqun Li, Bobby Bodenheimer
In ACM Transactions on Applied Perception, 8(3), August 2011.
Abstract: In this work, we present a method of "Walking In Place" (WIP) on the Nintendo Wii Fit Balance Board to explore a virtual environment. We directly compare our method to joystick locomotion and normal walking. The joystick proves inferior to physically walking and to WIP on the Wii Balance Board (WIP--Wii). Interestingly, we find that physically exploring an environment on foot is equivalent in terms of spatial orientation to exploring an environment using our WIP--Wii method. This implies that the WIP--Wii is a good inexpensive alternative to exploring a virtual environment and it may be well--suited for exploring large virtual environments.
@article{Williams:2011:EOW,
author = {Betsy Williams and Stephen Bailey and Gayathri Narasimham and Muqun Li and Bobby Bodenheimer},
title = {Evaluation of walking in place on a Wii balance board to explore a virtual environment},
journal = {ACM Transactions on Applied Perception},
volume = {8},
number = {3},
pages = {19:1--19:14},
month = aug,
year = {2011},
}
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