Evaluation of walking in place on a Wii balance board to explore a virtual environment
Betsy Williams, Stephen Bailey, Gayathri Narasimham, Muqun Li, Bobby Bodenheimer
In ACM Transactions on Applied Perception, 8(3), August 2011.
Abstract: In this work, we present a method of "Walking In Place" (WIP) on the Nintendo Wii Fit Balance Board to explore a virtual environment. We directly compare our method to joystick locomotion and normal walking. The joystick proves inferior to physically walking and to WIP on the Wii Balance Board (WIP--Wii). Interestingly, we find that physically exploring an environment on foot is equivalent in terms of spatial orientation to exploring an environment using our WIP--Wii method. This implies that the WIP--Wii is a good inexpensive alternative to exploring a virtual environment and it may be well--suited for exploring large virtual environments.
Article URL: http://dx.doi.org/10.1145/2010325.2010329
BibTeX format:
@article{Williams:2011:EOW,
  author = {Betsy Williams and Stephen Bailey and Gayathri Narasimham and Muqun Li and Bobby Bodenheimer},
  title = {Evaluation of walking in place on a Wii balance board to explore a virtual environment},
  journal = {ACM Transactions on Applied Perception},
  volume = {8},
  number = {3},
  pages = {19:1--19:14},
  month = aug,
  year = {2011},
}
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