Efficient pixel-accurate rendering of curved surfaces
Young In Yeo, Lihan Bin, Jörg Peters
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 165--174.
Abstract: A curved or higher-order surface, such as spline patch or a Bézier patch, is rendered pixel-accurate if it displays neither polyhedral artifacts nor parametric distortion. This paper shows how to set the evaluation density for a patch just finely enough so that parametric surfaces render pixel-accurate in the standard graphics pipeline. The approach uses tight estimates, not of the size under screen-projection, but of the variance under screen projection between the exact surface and its triangulation. An implementation, using the GPU tessellation engine, runs at interactive rates comparable to standard rendering.
Article URL: http://dx.doi.org/10.1145/2159616.2159644
BibTeX format:
@inproceedings{Yeo:2012:EPR,
  author = {Young In Yeo and Lihan Bin and Jörg Peters},
  title = {Efficient pixel-accurate rendering of curved surfaces},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {165--174},
  month = mar,
  year = {2012},
}
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