Efficient pixel-accurate rendering of curved surfaces
Young In Yeo, Lihan Bin, Jörg Peters
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 165--174.
Abstract: A curved or higher-order surface, such as spline patch or a Bézier patch, is rendered pixel-accurate if it displays neither polyhedral artifacts nor parametric distortion. This paper shows how to set the evaluation density for a patch just finely enough so that parametric surfaces render pixel-accurate in the standard graphics pipeline. The approach uses tight estimates, not of the size under screen-projection, but of the variance under screen projection between the exact surface and its triangulation. An implementation, using the GPU tessellation engine, runs at interactive rates comparable to standard rendering.
@inproceedings{Yeo:2012:EPR,
author = {Young In Yeo and Lihan Bin and Jörg Peters},
title = {Efficient pixel-accurate rendering of curved surfaces},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {165--174},
month = mar,
year = {2012},
}
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