GPU-based rendering and animation for Chinese painting cartoon
Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
Graphics Interface 2007, May 2007, pp. 57--61.
Abstract: This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.
@inproceedings{Yuan:2007:GRA,
author = {Manli Yuan and Xubo Yang and Shuangjiu Xiao and Zheng Ren},
title = {GPU-based rendering and animation for Chinese painting cartoon},
booktitle = {Graphics Interface 2007},
pages = {57--61},
month = may,
year = {2007},
}
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