Fast real-time caustics from height fields
Cem Yuksel, John Keyser
In The Visual Computer, 25(5-7), May 2009.
Abstract: Caustics are crucial in water rendering, yet they are often neglected in real-time applications due to the demanding computational requirements of the general-purpose caustics computation methods. In this paper we present a two-pass algorithm for caustics computation that is extremely fast and produces high-quality results. Our algorithm is targeted for commonly used height field representations of water and a planar caustic-receiving surface. The underlying theory of our approach is presented along with implementation details and pseudo codes.
Keyword(s): Caustics, Real-time water rendering, GPU algorithms, Height fields
BibTeX format:
@article{Yuksel:2009:FRC,
  author = {Cem Yuksel and John Keyser},
  title = {Fast real-time caustics from height fields},
  journal = {The Visual Computer},
  volume = {25},
  number = {5-7},
  pages = {559--564},
  month = may,
  year = {2009},
}
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