Emotion Recognition for Exergames using Laban Movement Analysis
Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou
Motion In Games, November 2013, pp. 61--66.
Abstract: Exergames do not have the capacity to detect whether the players are really enjoying the game-play. The games are not intelligent enough to detect significant emotional states and adapt accordingly in order to offer a better user experience for the players. We propose a set of body motion features, based on the Effort component of Laban Movement Analysis (LMA), that are used to provide sets of classifiers for emotion recognition in a game scenario for four emotional states:concentration, meditation, excitement and frustration. Experimental results show that, the system is capable of successfully recognizing the four different emotional states at a very high rate.
Article URL: http://dx.doi.org/10.1145/2522628.2522651
BibTeX format:
@inproceedings{Zacharatos:2013:ERF,
  author = {Haris Zacharatos and Christos Gatzoulis and Yiorgos Chrysanthou and Andreas Aristidou},
  title = {Emotion Recognition for Exergames using Laban Movement Analysis},
  booktitle = {Motion In Games},
  pages = {61--66},
  month = nov,
  year = {2013},
}
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