A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics
Hansong Zhang
In Journal of Graphics Tools, 4(2), 1999.
Abstract: Image-based rendering generates images from one or more known images without explicit geometric representation of objects. This paper presents a derivation of the pixel transformations for three-dimensional image warping, a popular form of image-based rendering. The derivation is based entirely on traditional three-dimensional graphics terminology, using only 4×4 matrices. The transformations are optimized based on the fact that transformations of adjacent pixels share much common computation. Derivatives and frame-to-frame coherence are also discussed.
BibTeX format:
@article{Zhang:1999:ADO,
  author = {Hansong Zhang},
  title = {A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics},
  journal = {Journal of Graphics Tools},
  volume = {4},
  number = {2},
  pages = {27--36},
  year = {1999},
}
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