A hybrid level-of-detail representation for large-scale urban scenes rendering
Shengchuan Zhou, Innfarn Yoo, Bedrich Benes, Ge Chen
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
Abstract: A novel hybrid level-of-detail (LOD) algorithm is introduced. We combine point-based, line-based, and splat-based rendering to synthesize large-scale urban city images. We first extract lines and points from the input and provide their simplification encoded in a data structure that allows for a quick and automatic LOD selection. A screen-space projected area is used as the LOD selector. The algorithm selects lines for long-distance views providing high contrast and fidelity of the building silhouettes. For medium-distance views, points are added, and splats are used for close-up views. Our implementation shows a 10 × speedup as compared with the ground truth models and is about four times faster than geometric LOD. The quality of the results is indistinguishable from the original as confirmed by a user study and two algorithmic metrics.
Keyword(s): massive urban models, hybrid rendering, level of detail
@article{Zhou:2014:AHL,
author = {Shengchuan Zhou and Innfarn Yoo and Bedrich Benes and Ge Chen},
title = {A hybrid level-of-detail representation for large-scale urban scenes rendering},
journal = {Computer Animation and Virtual Worlds},
volume = {25},
number = {3-4},
pages = {243--253},
year = {2014},
}
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