A hybrid level-of-detail representation for large-scale urban scenes rendering
Shengchuan Zhou, Innfarn Yoo, Bedrich Benes, Ge Chen
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
Abstract: A novel hybrid level-of-detail (LOD) algorithm is introduced. We combine point-based, line-based, and splat-based rendering to synthesize large-scale urban city images. We first extract lines and points from the input and provide their simplification encoded in a data structure that allows for a quick and automatic LOD selection. A screen-space projected area is used as the LOD selector. The algorithm selects lines for long-distance views providing high contrast and fidelity of the building silhouettes. For medium-distance views, points are added, and splats are used for close-up views. Our implementation shows a 10 × speedup as compared with the ground truth models and is about four times faster than geometric LOD. The quality of the results is indistinguishable from the original as confirmed by a user study and two algorithmic metrics.
Keyword(s): massive urban models, hybrid rendering, level of detail
Article URL: http://dx.doi.org/10.1002/cav.1582
BibTeX format:
@article{Zhou:2014:AHL,
  author = {Shengchuan Zhou and Innfarn Yoo and Bedrich Benes and Ge Chen},
  title = {A hybrid level-of-detail representation for large-scale urban scenes rendering},
  journal = {Computer Animation and Virtual Worlds},
  volume = {25},
  number = {3-4},
  pages = {243--253},
  year = {2014},
}
Search for more articles by Shengchuan Zhou.
Search for more articles by Innfarn Yoo.
Search for more articles by Bedrich Benes.
Search for more articles by Ge Chen.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."