Representing mesh-based character animations
Edilson de Aguiar, Norimichi Ukita
In Computers & Graphics, 38(0),  2014.
Keyword(s): Animation,Character animation,Mesh animation,Mesh editing,Cloth animation
@article{deAguiar:2014:RMC,
  author = {Edilson de Aguiar and Norimichi Ukita},
  title  = {Representing mesh-based character animations},
  journal = {Computers & Graphics},
  volume = {38},
  number = {0},
  pages = {10--17},
  year = {2014},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."