Representing mesh-based character animations
Edilson de Aguiar, Norimichi Ukita
In Computers & Graphics, 38(0), 2014.
Keyword(s): Animation,Character animation,Mesh animation,Mesh editing,Cloth animation
@article{deAguiar:2014:RMC,
author = {Edilson de Aguiar and Norimichi Ukita},
title = {Representing mesh-based character animations},
journal = {Computers & Graphics},
volume = {38},
number = {0},
pages = {10--17},
year = {2014},
}
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