Representing mesh-based character animations
Edilson de Aguiar, Norimichi Ukita
In Computers & Graphics, 38(0), 2014.
Keyword(s): Animation,Character animation,Mesh animation,Mesh editing,Cloth animation
Article URL: http://dx.doi.org/10.1016/j.cag.2013.07.007
BibTeX format:
@article{deAguiar:2014:RMC,
  author = {Edilson de Aguiar and Norimichi Ukita},
  title = {Representing mesh-based character animations},
  journal = {Computers & Graphics},
  volume = {38},
  number = {0},
  pages = {10--17},
  year = {2014},
}
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