Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces
Erwin de Groot, Brian Wyvill, Loïc Barthe, Ahmad Nasri, Paul Lalonde
In Computer Graphics Forum, 33(1), 2014.
Abstract: Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper, we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals. A spherical field function is used to determine the position and the size of each decal and the deformation applied to fit the decals. The decals may span multiple objects with heterogeneous representations. Our method does not require an explicit parametrization of the model. As such, varieties of patterns, including repeated patterns like rocks, tiles and scales can be mapped. We have implemented the method using the GPU where placement, size and orientation of thousands of decals are manipulated in real time.
Keyword(s): texture mapping, implicit surfaces, decals, parameterization, GPU, I.3.7 [Computer Graphics]: Computer Graphics—Three-Dimensional Graphics and Realism—Colour, shading, shadowing and texture
Article URL: http://dx.doi.org/10.1111/cgf.12260
BibTeX format:
@article{deGroot:2014:IDI,
  author = {Erwin de Groot and Brian Wyvill and Loïc Barthe and Ahmad Nasri and Paul Lalonde},
  title = {Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces},
  journal = {Computer Graphics Forum},
  volume = {33},
  number = {1},
  pages = {141--151},
  year = {2014},
}
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