graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 19 results.
Result #1 of 19.
Lossless compression of variable-precision floating-point buffers on GPUsJeff Pool, Anselmo Lastra, Montek SinghSymposium on Interactive 3D Graphics and Games, March 2012, pp. 47--54.
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Result #2 of 19.
Precision Selection for Energy-Efficient Pixel ShadersJeff Pool, Anselmo Lastra, Montek SinghHigh-Performance Graphics, 2011, pp. 159--168.
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Result #3 of 19.
Online Construction of Surface Light FieldsGreg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk15th Eurographics Symposium on Rendering, June 2005, pp. 83--90.
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Result #4 of 19.
A Fast, Energy-Efficient Z-ComparatorJustin Hensley, Montek Singh, Anselmo LastraGraphics Hardware, 2005, pp. 41--44.
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Result #5 of 19.
Reordering for cache conscious photon mappingJoshua Steinhurst, Greg Coombe, Anselmo LastraGraphics Interface 2005, May 2005, pp. 97--104.
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Result #6 of 19.
Radiosity on Graphics HardwareGreg Coombe, Mark J. Harris, Anselmo LastraGraphics Interface 2004, May 2004, pp. 161--168.
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Result #7 of 19.
Simulation of Cloud Dynamics on Graphics HardwareMark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo LastraGraphics Hardware, 2003, pp. 92--101.
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Result #8 of 19.
Efficient Rendering of Spatial Bi-directional Reflectance Distribution FunctionsDavid K. McAllister, Anselmo Lastra, Wolfgang HeidrichGraphics Hardware, 2002, pp. 79--88.
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Result #9 of 19.
Physically-Based Visual Simulation on Graphics HardwareMark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo LastraGraphics Hardware, 2002, pp. 109--118.
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Result #10 of 19.
The Vacuum BufferVoicu Popescu, Anselmo LastraSymposium on Interactive 3D Graphics, March 2001, pp. 73--76.
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