graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 19 results.

Result #1 of 19.
Lossless compression of variable-precision floating-point buffers on GPUs
Jeff Pool, Anselmo Lastra, Montek Singh
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 47--54.
(more...)
Result #2 of 19.
Precision Selection for Energy-Efficient Pixel Shaders
Jeff Pool, Anselmo Lastra, Montek Singh
High-Performance Graphics, 2011, pp. 159--168.
(more...)
Result #3 of 19.
Online Construction of Surface Light Fields
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk
15th Eurographics Symposium on Rendering, June 2005, pp. 83--90.
(more...)
Result #4 of 19.
A Fast, Energy-Efficient Z-Comparator
Justin Hensley, Montek Singh, Anselmo Lastra
Graphics Hardware, 2005, pp. 41--44.
(more...)
Result #5 of 19.
Reordering for cache conscious photon mapping
Joshua Steinhurst, Greg Coombe, Anselmo Lastra
Graphics Interface 2005, May 2005, pp. 97--104.
(more...)
Result #6 of 19.
Radiosity on Graphics Hardware
Greg Coombe, Mark J. Harris, Anselmo Lastra
Graphics Interface 2004, May 2004, pp. 161--168.
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Result #7 of 19.
Simulation of Cloud Dynamics on Graphics Hardware
Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra
Graphics Hardware, 2003, pp. 92--101.
(more...)
Result #8 of 19.
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
David K. McAllister, Anselmo Lastra, Wolfgang Heidrich
Graphics Hardware, 2002, pp. 79--88.
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Result #9 of 19.
Physically-Based Visual Simulation on Graphics Hardware
Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra
Graphics Hardware, 2002, pp. 109--118.
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Result #10 of 19.
The Vacuum Buffer
Voicu Popescu, Anselmo Lastra
Symposium on Interactive 3D Graphics, March 2001, pp. 73--76.
(more...)

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