graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 19 results.

Result #11 of 19.
The WarpEngine: An Architecture for the Post-Polygonal Age
Voicu Popescu, John Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars Nyland
Proceedings of SIGGRAPH 2000, July 2000, pp. 433--442.
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Result #12 of 19.
Real-Time Rendering of Real-World Environments
David K. McAllister, Lars F. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue
Eurographics Rendering Workshop, June 1999, pp. 145--160.
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Result #13 of 19.
Increased Photorealism for Interactive Architectural Walkthroughs
Rui Bastos, Kenneth E. Hoff III, William Wynn, Anselmo Lastra
Symposium on Interactive 3D Graphics, April 1999, pp. 183--190.
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Result #14 of 19.
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
Proceedings of SIGGRAPH 99, August 1999, pp. 291--298.
(more...)
Result #15 of 19.
Automatic Image Placement to Provide a Guaranteed Frame Rate
Daniel G. Aliaga, Anselmo Lastra
Proceedings of SIGGRAPH 99, August 1999, pp. 307--316.
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Result #16 of 19.
A Shading Language on Graphics Hardware: The PixelFlow Shading System
Marc Olano, Anselmo Lastra
Proceedings of SIGGRAPH 98, July 1998, pp. 159--168.
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Result #17 of 19.
PixelFlow: The Realization
John Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee Westover
Graphics Hardware, 1997, pp. 57--67.
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Result #18 of 19.
Interactive Display of Large-Scale NURBS Models
Subodh Kumar, Dinesh Manocha, Anselmo Lastra
Symposium on Interactive 3D Graphics, April 1995, pp. 51--58.
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Result #19 of 19.
Real-Time Programmable Shading
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang
Symposium on Interactive 3D Graphics, April 1995, pp. 59--66.
(more...)

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