graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 24 results.

Result #1 of 24.
Texture Synthesis Based Simulation of Secondary Agents
Marios Kyriakou, Yiorgos Chrysanthou
Motion in Games, June 2008, pp. 1--10.
(more...)
Result #2 of 24.
Using the Corridor Map Method for Path Planning for a Large Number of Characters
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark Overmars
Motion in Games, June 2008, pp. 11--22.
(more...)
Result #3 of 24.
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
Ming C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
Motion in Games, June 2008, pp. 23--32.
(more...)
Result #4 of 24.
Populate Your Game Scene
Julien Pettré
Motion in Games, June 2008, pp. 33--42.
(more...)
Result #5 of 24.
Hierarchical Path Planning for Virtual Crowds
Kai Yip Wong, Céline Loscos
Motion in Games, June 2008, pp. 43--50.
(more...)
Result #6 of 24.
Towards Embodied and Situated Virtual Humans
Stéphane Donikian, Sébastien Paris
Motion in Games, June 2008, pp. 51--62.
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Result #7 of 24.
Adaptive Body, Motion and Cloth
Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
Motion in Games, June 2008, pp. 63--71.
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Result #8 of 24.
From Motion Capture to Real-Time Character Animation
Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
Motion in Games, June 2008, pp. 72--81.
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Result #9 of 24.
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?
Michael Gleicher
Motion in Games, June 2008, pp. 82--93.
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Result #10 of 24.
Simulating Interactions of Characters
Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
Motion in Games, June 2008, pp. 94--103.
(more...)

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