graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 24 results.
Result #11 of 24.
Motion Prediction for Online GamingRynson W. H. Lau, Addison ChanMotion in Games, June 2008, pp. 104--114.
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Result #12 of 24.
Two-Character Motion Control: Challenge and PromiseSung Yong ShinMotion in Games, June 2008, pp. 115--120.
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Result #13 of 24.
Motion Modeling: Can We Get Rid of Motion Capture?Daniel ThalmannMotion in Games, June 2008, pp. 121--131.
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Result #14 of 24.
Informed Use of Motion Synthesis MethodsHerwin van Welbergen, Zsófia Ruttkay, Balázs VargaMotion in Games, June 2008, pp. 132--143.
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Result #15 of 24.
Automatic Estimation of Skeletal Motion from Optical Motion Capture DataZhidong Xiao, Hammadi Nait-Charif, Jian J. ZhangMotion in Games, June 2008, pp. 144--153.
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Result #16 of 24.
An Immersive Motion Interface with Edutainment Contents for Elderly PeopleHyungSeok Kim, YoungTae Roh, Jee-In KimMotion in Games, June 2008, pp. 154--165.
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Result #17 of 24.
Design of Experience and Flow in Movement-Based InteractionAnton Nijholt, Betsy van Dijk, Dennis ReidsmaMotion in Games, June 2008, pp. 166--175.
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Result #18 of 24.
Relaxed Steering towards Oriented Region GoalsRonan BoulicMotion in Games, June 2008, pp. 176--187.
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Result #19 of 24.
Opening Doors in Motion Analysis ResearchArjan EggesMotion in Games, June 2008, pp. 188--199.
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Result #20 of 24.
Watch Out! A Framework for Evaluating Steering BehaviorsShawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn ReinmanMotion in Games, June 2008, pp. 200--209.
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