graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 24 results.

Result #11 of 24.
Motion Prediction for Online Gaming
Rynson W. H. Lau, Addison Chan
Motion in Games, June 2008, pp. 104--114.
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Result #12 of 24.
Two-Character Motion Control: Challenge and Promise
Sung Yong Shin
Motion in Games, June 2008, pp. 115--120.
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Result #13 of 24.
Motion Modeling: Can We Get Rid of Motion Capture?
Daniel Thalmann
Motion in Games, June 2008, pp. 121--131.
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Result #14 of 24.
Informed Use of Motion Synthesis Methods
Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga
Motion in Games, June 2008, pp. 132--143.
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Result #15 of 24.
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data
Zhidong Xiao, Hammadi Nait-Charif, Jian J. Zhang
Motion in Games, June 2008, pp. 144--153.
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Result #16 of 24.
An Immersive Motion Interface with Edutainment Contents for Elderly People
HyungSeok Kim, YoungTae Roh, Jee-In Kim
Motion in Games, June 2008, pp. 154--165.
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Result #17 of 24.
Design of Experience and Flow in Movement-Based Interaction
Anton Nijholt, Betsy van Dijk, Dennis Reidsma
Motion in Games, June 2008, pp. 166--175.
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Result #18 of 24.
Relaxed Steering towards Oriented Region Goals
Ronan Boulic
Motion in Games, June 2008, pp. 176--187.
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Result #19 of 24.
Opening Doors in Motion Analysis Research
Arjan Egges
Motion in Games, June 2008, pp. 188--199.
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Result #20 of 24.
Watch Out! A Framework for Evaluating Steering Behaviors
Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
Motion in Games, June 2008, pp. 200--209.
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