graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #1 of 16.
A Comparative Perceptual Study of Soft-Shadow Algorithms
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer
In ACM Transactions on Applied Perception, 11(2), July 2014.
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Result #2 of 16.
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
Chuong H. Nguyen, Daniel Scherzer, Tobias Ritschel, Hans-Peter Seidel
In Computer Graphics Forum, 32(2pt2), 2013.
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Result #3 of 16.
Fast percentage closer soft shadows using temporal coherence
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 79--86.
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Result #4 of 16.
Pre-convolved Radiance Caching
Daniel Scherzer, Chuong H. Nguyen, Tobias Ritschel, Hans-Peter Seidel
In Computer Graphics Forum, 31(4), 2012.
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Result #5 of 16.
Tessellation-Independent Smooth Shadow Boundaries
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
In Computer Graphics Forum, 31(4), 2012.
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Result #6 of 16.
Temporal Coherence Methods in Real-Time Rendering
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
In Computer Graphics Forum, 31(8), 2012.
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Result #7 of 16.
Pre-convolved Radiance Caching
Daniel Scherzer, Chuong Nguyen, Tobias Ritschel, Hans-Peter Seidel
Rendering Techniques (EGSR'12), 2012, pp. 1391--1397.
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Result #8 of 16.
Tessellation-Independent Smooth Shadow Boundaries
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
Rendering Techniques (EGSR'12), 2012, pp. 1465--1470.
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Result #9 of 16.
A Survey of Real-Time Hard Shadow Mapping Methods
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
In Computer Graphics Forum, 30(1), March 2011.
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Result #10 of 16.
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Florian Bagar, Daniel Scherzer, Michael Wimmer
In Computer Graphics Forum, 29(4), 2010.
(more...)

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