graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 16 results.
Result #1 of 16.
A Comparative Perceptual Study of Soft-Shadow AlgorithmsMichael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael WimmerIn
ACM Transactions on Applied Perception, 11(2), July 2014.
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Result #2 of 16.
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance OptimizationChuong H. Nguyen, Daniel Scherzer, Tobias Ritschel, Hans-Peter SeidelIn
Computer Graphics Forum, 32(2pt2), 2013.
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Result #3 of 16.
Fast percentage closer soft shadows using temporal coherenceMichael Schwärzler, Christian Luksch, Daniel Scherzer, Michael WimmerSymposium on Interactive 3D Graphics and Games, March 2013, pp. 79--86.
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Result #4 of 16.
Pre-convolved Radiance CachingDaniel Scherzer, Chuong H. Nguyen, Tobias Ritschel, Hans-Peter SeidelIn
Computer Graphics Forum, 31(4), 2012.
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Result #5 of 16.
Tessellation-Independent Smooth Shadow BoundariesOliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo IgarashiIn
Computer Graphics Forum, 31(4), 2012.
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Result #6 of 16.
Temporal Coherence Methods in Real-Time RenderingDaniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar EisemannIn
Computer Graphics Forum, 31(8), 2012.
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Result #7 of 16.
Pre-convolved Radiance CachingDaniel Scherzer, Chuong Nguyen, Tobias Ritschel, Hans-Peter SeidelRendering Techniques (EGSR'12), 2012, pp. 1391--1397.
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Result #8 of 16.
Tessellation-Independent Smooth Shadow BoundariesOliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo IgarashiRendering Techniques (EGSR'12), 2012, pp. 1465--1470.
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Result #9 of 16.
A Survey of Real-Time Hard Shadow Mapping MethodsDaniel Scherzer, Michael Wimmer, Werner PurgathoferIn
Computer Graphics Forum, 30(1), March 2011.
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Result #10 of 16.
A Layered Particle-Based Fluid Model for Real-Time Rendering of WaterFlorian Bagar, Daniel Scherzer, Michael WimmerIn
Computer Graphics Forum, 29(4), 2010.
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