graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 93 results.
Result #1 of 93.
Dynamically balanced and plausible trajectory planning for human-like charactersChonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh ManochaProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 39--48.
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Result #2 of 93.
Adaptive impulse response modeling for interactive sound propagationCarl Schissler, Dinesh ManochaProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 71--78.
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Result #3 of 93.
Quadratic Contact Energy Model for Multi-impact SimulationTianxiang Zhang, Sheng Li, Dinesh Manocha, Guoping Wang, Hanqiu SunIn
Computer Graphics Forum, 34(7), 2015.
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Result #4 of 93.
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error BoundsZhendong Wang, Min Tang, Ruofeng Tong, Dinesh ManochaIn
Computer Graphics Forum, 34(7), 2015.
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Result #5 of 93.
Efficient trajectory extraction and parameter learning for data-driven crowd simulationAniket Bera, Sujeong Kim, Dinesh ManochaProceedings of the 41st Graphics Interface Conference, 2015, pp. 65--72.
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Result #6 of 93.
Interactive continuous collision detection for topology changing models using dynamic clusteringLiang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh ManochaProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 47--54.
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Result #7 of 93.
Compressed coverage masks for path rendering on mobile GPUsPavel Krajcevski, Dinesh ManochaProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 101--108.
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Result #8 of 93.
BSwarm: biologically-plausible dynamics model of insect swarmsXinjie Wang, Jiaping Ren, Xiaogang Jin, Dinesh ManochaProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 111--118.
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Result #9 of 93.
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mappingHyuck-Joo Kwon, Jae-Ho Nah, Dinesh Manocha, Woo-Chan ParkIn
Computers & Graphics, 38(0), 2014.
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Result #10 of 93.
SATO: Surface Area Traversal Order for Shadow Ray TracingJae-Ho Nah, Dinesh ManochaIn
Computer Graphics Forum, 33(6), 2014.
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