graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 93 results.

Result #1 of 93.
Dynamically balanced and plausible trajectory planning for human-like characters
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh Manocha
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 39--48.
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Result #2 of 93.
Adaptive impulse response modeling for interactive sound propagation
Carl Schissler, Dinesh Manocha
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 71--78.
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Result #3 of 93.
Quadratic Contact Energy Model for Multi-impact Simulation
Tianxiang Zhang, Sheng Li, Dinesh Manocha, Guoping Wang, Hanqiu Sun
In Computer Graphics Forum, 34(7), 2015.
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Result #4 of 93.
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds
Zhendong Wang, Min Tang, Ruofeng Tong, Dinesh Manocha
In Computer Graphics Forum, 34(7), 2015.
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Result #5 of 93.
Efficient trajectory extraction and parameter learning for data-driven crowd simulation
Aniket Bera, Sujeong Kim, Dinesh Manocha
Proceedings of the 41st Graphics Interface Conference, 2015, pp. 65--72.
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Result #6 of 93.
Interactive continuous collision detection for topology changing models using dynamic clustering
Liang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh Manocha
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 47--54.
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Result #7 of 93.
Compressed coverage masks for path rendering on mobile GPUs
Pavel Krajcevski, Dinesh Manocha
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 101--108.
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Result #8 of 93.
BSwarm: biologically-plausible dynamics model of insect swarms
Xinjie Wang, Jiaping Ren, Xiaogang Jin, Dinesh Manocha
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 111--118.
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Result #9 of 93.
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping
Hyuck-Joo Kwon, Jae-Ho Nah, Dinesh Manocha, Woo-Chan Park
In Computers & Graphics, 38(0), 2014.
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Result #10 of 93.
SATO: Surface Area Traversal Order for Shadow Ray Tracing
Jae-Ho Nah, Dinesh Manocha
In Computer Graphics Forum, 33(6), 2014.
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