graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 93 results.

Result #11 of 93.
SegTC: Fast Texture Compression using Image Segmentation
Pavel Krajcevski, Dinesh Manocha
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 71--77.
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Result #12 of 93.
Real-time low-frequency signal modulated texture compression using intensity dilation
Pavel Krajcevski, Dinesh Manocha
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 127--134.
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Result #13 of 93.
Fast PVRTC Compression using Intensity Dilation
Pavel Krajcevski, Dinesh Manocha
In Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #14 of 93.
DenseSense: Interactive Crowd Simulation using Density-Dependent Filters
Andrew Best, Sahil Narang, Sean Curtis, Dinesh Manocha
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 97--102.
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Result #15 of 93.
High-order diffraction and diffuse reflections for interactive sound propagation in large environments
Carl Schissler, Ravish Mehra, Dinesh Manocha
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #16 of 93.
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices
Jae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jinhong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan Park
In ACM Transactions on Graphics, 33(5), August 2014.
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Result #17 of 93.
Fast and exact continuous collision detection with Bernstein sign classification
Min Tang, Ruofeng Tong, Zhendong Wang, Dinesh Manocha
In ACM Transactions on Graphics, 33(6), November 2014.
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Result #18 of 93.
A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
Min Tang, Ruofeng Tong, Rahul Narain, Chang Meng, Dinesh Manocha
In Computer Graphics Forum, 32(7), 2013.
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Result #19 of 93.
FasTC: accelerated fixed-rate texture encoding
Pavel Krajcevski, Adam Lake, Dinesh Manocha
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 137--144.
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Result #20 of 93.
Velocity-based modeling of physical interactions in multi-agent simulations
Sujeong Kim, Stephen J. Guy, Dinesh Manocha
Symposium on Computer Animation, July 2013, pp. 125--133.
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