graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 93 results.
Result #11 of 93.
SegTC: Fast Texture Compression using Image SegmentationPavel Krajcevski, Dinesh ManochaEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 71--77.
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Result #12 of 93.
Real-time low-frequency signal modulated texture compression using intensity dilationPavel Krajcevski, Dinesh ManochaProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 127--134.
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Result #13 of 93.
Fast PVRTC Compression using Intensity DilationPavel Krajcevski, Dinesh ManochaIn
Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #14 of 93.
DenseSense: Interactive Crowd Simulation using Density-Dependent FiltersAndrew Best, Sahil Narang, Sean Curtis, Dinesh ManochaEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 97--102.
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Result #15 of 93.
High-order diffraction and diffuse reflections for interactive sound propagation in large environmentsCarl Schissler, Ravish Mehra, Dinesh ManochaIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #16 of 93.
RayCore: A Ray-Tracing Hardware Architecture for Mobile DevicesJae-Ho Nah, Hyuck-Joo Kwon, Dong-Seok Kim, Cheol-Ho Jeong, Jinhong Park, Tack-Don Han, Dinesh Manocha, Woo-Chan ParkIn
ACM Transactions on Graphics, 33(5), August 2014.
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Result #17 of 93.
Fast and exact continuous collision detection with Bernstein sign classificationMin Tang, Ruofeng Tong, Zhendong Wang, Dinesh ManochaIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #18 of 93.
A GPU-based Streaming Algorithm for High-Resolution Cloth SimulationMin Tang, Ruofeng Tong, Rahul Narain, Chang Meng, Dinesh ManochaIn
Computer Graphics Forum, 32(7), 2013.
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Result #19 of 93.
FasTC: accelerated fixed-rate texture encodingPavel Krajcevski, Adam Lake, Dinesh ManochaSymposium on Interactive 3D Graphics and Games, March 2013, pp. 137--144.
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Result #20 of 93.
Velocity-based modeling of physical interactions in multi-agent simulationsSujeong Kim, Stephen J. Guy, Dinesh ManochaSymposium on Computer Animation, July 2013, pp. 125--133.
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