graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 46 results.

Result #1 of 46.
Populating semantic virtual environments
Cameron D. Pelkey, Jan M. Allbeck
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #2 of 46.
Rethinking NPC intelligence: a new reputation system
John Mooney, Jan M. Allbeck
Motion in Games, November 2014, pp. 55--60.
(more...)
Result #3 of 46.
Agent script generation using descriptive text documents
Tim Balint, Yotam Gingold, Jan M. Allbeck
Motion in Games, November 2014, pp. 181--181.
(more...)
Result #4 of 46.
Modeling agent determination of spatial relationships
John Mooney, Rohan Gandhi, Jan M. Allbeck
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 188--188.
(more...)
Result #5 of 46.
Crowd distribution and location preference
Weizi Li, Zichao Di, Jan M. Allbeck
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
(more...)
Result #6 of 46.
Virtual Humans: Evolving with Common Sense
Weizi Li, Jan M. Allbeck
Motion in Games, November 2012, pp. 182--193.
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Result #7 of 46.
Natural User Interface for Physics-Based Character Animation
C. Karen Liu, Victor B. Zordan
Motion in Games, November 2011, pp. 1--14.
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Result #8 of 46.
Individualized Agent Interactions
Ionut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth André
Motion in Games, November 2011, pp. 15--26.
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Result #9 of 46.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
Chao Peng, Seung In Park, Yong Cao, Jie Tian
Motion in Games, November 2011, pp. 27--38.
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Result #10 of 46.
Feature-Based Locomotion with Inverse Branch Kinematics
Mentar Mahmudi, Marcelo Kallmann
Motion in Games, November 2011, pp. 39--50.
(more...)

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