graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 46 results.
Result #1 of 46.
Populating semantic virtual environmentsCameron D. Pelkey, Jan M. AllbeckIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #2 of 46.
Rethinking NPC intelligence: a new reputation systemJohn Mooney, Jan M. AllbeckMotion in Games, November 2014, pp. 55--60.
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Result #3 of 46.
Agent script generation using descriptive text documentsTim Balint, Yotam Gingold, Jan M. AllbeckMotion in Games, November 2014, pp. 181--181.
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Result #4 of 46.
Modeling agent determination of spatial relationshipsJohn Mooney, Rohan Gandhi, Jan M. AllbeckSymposium on Interactive 3D Graphics and Games, March 2013, pp. 188--188.
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Result #5 of 46.
Crowd distribution and location preferenceWeizi Li, Zichao Di, Jan M. AllbeckIn
Computer Animation and Virtual Worlds, 23(3-4), 2012.
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Result #6 of 46.
Virtual Humans: Evolving with Common SenseWeizi Li, Jan M. AllbeckMotion in Games, November 2012, pp. 182--193.
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Result #7 of 46.
Natural User Interface for Physics-Based Character AnimationC. Karen Liu, Victor B. ZordanMotion in Games, November 2011, pp. 1--14.
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Result #8 of 46.
Individualized Agent InteractionsIonut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth AndréMotion in Games, November 2011, pp. 15--26.
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Result #9 of 46.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPUChao Peng, Seung In Park, Yong Cao, Jie TianMotion in Games, November 2011, pp. 27--38.
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Result #10 of 46.
Feature-Based Locomotion with Inverse Branch KinematicsMentar Mahmudi, Marcelo KallmannMotion in Games, November 2011, pp. 39--50.
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