graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 46 results.

Result #41 of 46.
Long Term Real Trajectory Reuse through Region Goal Satisfaction
Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca
Motion in Games, November 2011, pp. 412--423.
(more...)
Result #42 of 46.
Directional Constraint Enforcement for Fast Cloth Simulation
Oktar Ozgen, Marcelo Kallmann
Motion in Games, November 2011, pp. 424--435.
(more...)
Result #43 of 46.
A Comparison and Evaluation of Motion Indexing Techniques
Gutemberg Guerra-Filho, Harnish Bhatia
Motion in Games, November 2011, pp. 436--447.
(more...)
Result #44 of 46.
Detecting 3D Position and Orientation of a Wii Remote Using Webcams
Jerry van den Heuvel, Jacco Bikker
Motion in Games, November 2011, pp. 448--458.
(more...)
Result #45 of 46.
CAROSA: A Tool for Authoring NPCs
Jan M. Allbeck
Motion in Games, November 2010, pp. 182--193.
(more...)
Result #46 of 46.
Controlling Individual Agents in High-Density Crowd Simulation
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
Symposium on Computer Animation, August 2007, pp. 99--108.
(more...)

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