graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 46 results.
Result #41 of 46.
Long Term Real Trajectory Reuse through Region Goal SatisfactionJunghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko RacaMotion in Games, November 2011, pp. 412--423.
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Result #42 of 46.
Directional Constraint Enforcement for Fast Cloth SimulationOktar Ozgen, Marcelo KallmannMotion in Games, November 2011, pp. 424--435.
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Result #43 of 46.
A Comparison and Evaluation of Motion Indexing TechniquesGutemberg Guerra-Filho, Harnish BhatiaMotion in Games, November 2011, pp. 436--447.
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Result #44 of 46.
Detecting 3D Position and Orientation of a Wii Remote Using WebcamsJerry van den Heuvel, Jacco BikkerMotion in Games, November 2011, pp. 448--458.
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Result #45 of 46.
CAROSA: A Tool for Authoring NPCsJan M. AllbeckMotion in Games, November 2010, pp. 182--193.
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Result #46 of 46.
Controlling Individual Agents in High-Density Crowd SimulationNuria Pelechano, Jan M. Allbeck, Norman I. BadlerSymposium on Computer Animation, August 2007, pp. 99--108.
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