graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 46 results.

Result #31 of 46.
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures
Sandy Brand, Rafael Bidarra
Motion in Games, November 2011, pp. 290--303.
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Result #32 of 46.
Hybrid Path Planning for Massive Crowd Simulation on the GPU
Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle
Motion in Games, November 2011, pp. 304--315.
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Result #33 of 46.
Space-Time Planning in Dynamic Environments with Unknown Evolution
Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li
Motion in Games, November 2011, pp. 316--327.
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Result #34 of 46.
Automatic Generation of Suboptimal NavMeshes
Ramon Oliva, Nuria Pelechano
Motion in Games, November 2011, pp. 328--339.
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Result #35 of 46.
Roadmap-Based Level Clearing of Buildings
Samuel Rodriguez, Nancy M. Amato
Motion in Games, November 2011, pp. 340--352.
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Result #36 of 46.
From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments
Carl-Johan Jorgensen, Fabrice Lamarche
Motion in Games, November 2011, pp. 353--364.
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Result #37 of 46.
Reconstructing Motion Capture Data for Human Crowd Study
Samuel Lemercier, Mathieu Moreau, Mehdi Moussaïd, Guy Theraulaz, Stéphane Donikian, Julien Pettré
Motion in Games, November 2011, pp. 365--376.
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Result #38 of 46.
A Quantitative Methodology to Evaluate Motion-Based Animation Techniques
Gutemberg Guerra-Filho, George Raphael, Venkat Devarajan
Motion in Games, November 2011, pp. 377--388.
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Result #39 of 46.
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation
Costas Sideris, Mubbasir Kapadia, Petros Faloutsos
Motion in Games, November 2011, pp. 389--399.
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Result #40 of 46.
Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm
Sean Curtis, Ming Lin, Dinesh Manocha
Motion in Games, November 2011, pp. 400--411.
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