graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 46 results.
Result #21 of 46.
A Decision Theoretic Approach to Motion Saliency in Computer AnimationsSami Arpa, Abdullah Bulbul, Tolga CapinMotion in Games, November 2011, pp. 168--179.
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Result #22 of 46.
Many-Core Architecture Oriented Parallel Algorithm Design for Computer AnimationYong CaoMotion in Games, November 2011, pp. 180--191.
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Result #23 of 46.
Twisting, Tearing and Flicking Effects in String AnimationsWitawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaMotion in Games, November 2011, pp. 192--203.
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Result #24 of 46.
Adaptive Grid Refinement Using View-Dependent Octree for Grid-Based Smoke SimulationRinchai Bunlutangtum, Pizzanu KanongchaiyosMotion in Games, November 2011, pp. 204--215.
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Result #25 of 46.
A Simple Method for Real-Time Metal Shell SimulationZhi Dong, Shiqiu Liu, Yuntao Ou, Yunxin ZhengMotion in Games, November 2011, pp. 216--226.
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Result #26 of 46.
LocoTest: Deploying and Evaluating Physics-Based Locomotion on Multiple Simulation PlatformsStevie Giovanni, KangKang YinMotion in Games, November 2011, pp. 227--241.
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Result #27 of 46.
Parametric Control of Captured Mesh Sequences for Real-Time AnimationDan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian HiltonMotion in Games, November 2011, pp. 242--253.
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Result #28 of 46.
Real-Time Interactive Character Animation by Parallelization of Genetic AlgorithmsMin ZouMotion in Games, November 2011, pp. 254--265.
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Result #29 of 46.
Improved Benchmarking for Steering AlgorithmsMubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros FaloutsosMotion in Games, November 2011, pp. 266--277.
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Result #30 of 46.
When a Couple Goes Together: Walk along SteeringMarkéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub TomekMotion in Games, November 2011, pp. 278--289.
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