graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #1 of 18.
Using task efficient contact configurations to animate creatures in arbitrary environments
Steve Tonneau, Julien Pettré, Franck Multon
In Computers & Graphics, 45(0), 2014.
(more...)
Result #2 of 18.
Task efficient contact configurations for arbitrary virtual creatures
Steve Tonneau, Julien Pettré, Franck Multon
Graphics Interface, May 2014, pp. 9--16.
(more...)
Result #3 of 18.
Optimization-based computation of locomotion trajectories for crowd patches
Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré
Motion in Games, November 2014, pp. 7--16.
(more...)
Result #4 of 18.
Following behaviors: a model for computing following distances based on prediction
Julien Bruneau, Teófilo B. Dutra, Julien Pettré
Motion in Games, November 2014, pp. 17--24.
(more...)
Result #5 of 18.
Inserting virtual pedestrians into pedestrian groups video with behavior consistency
Zhiguo Ren, Wenjing Gai, Fan Zhong, Julien Pettré, Qunsheng Peng
In The Visual Computer, 29(9), September 2013.
(more...)
Result #6 of 18.
Cloning Crowd Motions
Yi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien Pettré
Symposium on Computer Animation, July 2012, pp. 201--210.
(more...)
Result #7 of 18.
A step-by-step modeling, analysis and annotation of locomotion
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
In Computer Animation and Virtual Worlds, 22(5), 2011.
(more...)
Result #8 of 18.
Online inserting virtual characters into dynamic video scenes
Yijiang Zhang, Julien Pettré, Jan Ondřej, Xueying Qin, Qunsheng Peng, Stéphane Donikian
In Computer Animation and Virtual Worlds, 22(6), 2011.
(more...)
Result #9 of 18.
Reconstructing Motion Capture Data for Human Crowd Study
Samuel Lemercier, Mathieu Moreau, Mehdi Moussaïd, Guy Theraulaz, Stéphane Donikian, Julien Pettré
Motion in Games, November 2011, pp. 365--376.
(more...)
Result #10 of 18.
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Richard Kulpa, Anne-Hélène Olivierxs, Jan Ondřej, Julien Pettré
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)

[first] [previous] page 1 of 2 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."