graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 18 results.
Result #1 of 18.
Using task efficient contact configurations to animate creatures in arbitrary environmentsSteve Tonneau, Julien Pettré, Franck MultonIn
Computers & Graphics, 45(0), 2014.
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Result #2 of 18.
Task efficient contact configurations for arbitrary virtual creaturesSteve Tonneau, Julien Pettré, Franck MultonGraphics Interface, May 2014, pp. 9--16.
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Result #3 of 18.
Optimization-based computation of locomotion trajectories for crowd patchesJose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien PettréMotion in Games, November 2014, pp. 7--16.
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Result #4 of 18.
Following behaviors: a model for computing following distances based on predictionJulien Bruneau, Teófilo B. Dutra, Julien PettréMotion in Games, November 2014, pp. 17--24.
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Result #5 of 18.
Inserting virtual pedestrians into pedestrian groups video with behavior consistencyZhiguo Ren, Wenjing Gai, Fan Zhong, Julien Pettré, Qunsheng PengIn
The Visual Computer, 29(9), September 2013.
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Result #6 of 18.
Cloning Crowd MotionsYi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien PettréSymposium on Computer Animation, July 2012, pp. 201--210.
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Result #7 of 18.
A step-by-step modeling, analysis and annotation of locomotionAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #8 of 18.
Online inserting virtual characters into dynamic video scenesYijiang Zhang, Julien Pettré, Jan Ondřej, Xueying Qin, Qunsheng Peng, Stéphane DonikianIn
Computer Animation and Virtual Worlds, 22(6), 2011.
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Result #9 of 18.
Reconstructing Motion Capture Data for Human Crowd StudySamuel Lemercier, Mathieu Moreau, Mehdi Moussaïd, Guy Theraulaz, Stéphane Donikian, Julien PettréMotion in Games, November 2011, pp. 365--376.
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Result #10 of 18.
Imperceptible relaxation of collision avoidance constraints in virtual crowdsRichard Kulpa, Anne-Hélène Olivierxs, Jan Ondřej, Julien PettréIn
ACM Transactions on Graphics, 30(6), December 2011.
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