graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #11 of 18.
A Synthetic-Vision Based Steering Approach for Crowd Simulation
Jan Ondřej, Julien Pettré, Anne-H&eaacute;lène Olivier, Stéphane Donikian
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #12 of 18.
Crowd patches: populating large-scale virtual environments for real-time applications
Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 207--214.
(more...)
Result #13 of 18.
A Velocity-Curvature Space Approach for Walking Motions Analysis
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
Motion in Games, November 2009, pp. 104--115.
(more...)
Result #14 of 18.
Data Based Steering of Virtual Human Using a Velocity-Space Approach
Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian
Motion in Games, November 2009, pp. 170--181.
(more...)
Result #15 of 18.
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Julien Pettré, Jan Ondřej, Anne-Hélène Olivier, Armel Cretual, Stéphane Donikian
Symposium on Computer Animation, August 2009, pp. 189--198.
(more...)
Result #16 of 18.
Populate Your Game Scene
Julien Pettré
Motion in Games, June 2008, pp. 33--42.
(more...)
Result #17 of 18.
Animation planning for virtual characters cooperation
Claudia Esteves, Gustavo Arechavaleta, Julien Pettré, Jean-Paul Laumond
In ACM Transactions on Graphics, 25(2), April 2006.
(more...)
Result #18 of 18.
A 2-stages locomotion planner for digital actors
Julien Pettré, Jean-Paul Laumond, Thierry Siméon
Symposium on Computer Animation, August 2003, pp. 258--264.
(more...)

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