graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 18 results.
Result #11 of 18.
A Synthetic-Vision Based Steering Approach for Crowd SimulationJan Ondřej, Julien Pettré, Anne-H&eaacute;lène Olivier, Stéphane DonikianIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #12 of 18.
Crowd patches: populating large-scale virtual environments for real-time applicationsBarbara Yersin, Jonathan Maïm, Julien Pettré, Daniel ThalmannSymposium on Interactive 3D Graphics and Games, February 2009, pp. 207--214.
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Result #13 of 18.
A Velocity-Curvature Space Approach for Walking Motions AnalysisAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualMotion in Games, November 2009, pp. 104--115.
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Result #14 of 18.
Data Based Steering of Virtual Human Using a Velocity-Space ApproachYijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane DonikianMotion in Games, November 2009, pp. 170--181.
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Result #15 of 18.
Experiment-based modeling, simulation and validation of interactions between virtual walkersJulien Pettré, Jan Ondřej, Anne-Hélène Olivier, Armel Cretual, Stéphane DonikianSymposium on Computer Animation, August 2009, pp. 189--198.
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Result #16 of 18.
Populate Your Game SceneJulien PettréMotion in Games, June 2008, pp. 33--42.
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Result #17 of 18.
Animation planning for virtual characters cooperationClaudia Esteves, Gustavo Arechavaleta, Julien Pettré, Jean-Paul LaumondIn
ACM Transactions on Graphics, 25(2), April 2006.
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Result #18 of 18.
A 2-stages locomotion planner for digital actorsJulien Pettré, Jean-Paul Laumond, Thierry SiméonSymposium on Computer Animation, August 2003, pp. 258--264.
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