graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 47 results.
Result #1 of 47.
Collision Avoidance between Avatars of Real and Virtual IndividualsRené van den Berg, Juan Manuel Rejen, Rafael BidarraMotion in Games, November 2009, pp. 1--12.
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Result #2 of 47.
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable CrowdsSébastien Paris, Anton Gerdelan, Carol O'SullivanMotion in Games, November 2009, pp. 13--28.
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Result #3 of 47.
Exploiting Motion Capture to Enhance Avoidance Behaviour in GamesBen J. H. van Basten, Sander E. M. Jansen, Ioannis KaramouzasMotion in Games, November 2009, pp. 29--40.
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Result #4 of 47.
A Predictive Collision Avoidance Model for Pedestrian SimulationIoannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. OvermarsMotion in Games, November 2009, pp. 41--52.
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Result #5 of 47.
Applying Affect Recognition in Serious Games: The PlayMancer ProjectMaher Ben Moussa, Nadia Magnenat-ThalmannMotion in Games, November 2009, pp. 53--62.
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Result #6 of 47.
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive SciencesStéphane DonikianMotion in Games, November 2009, pp. 63--74.
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Result #7 of 47.
Data Driven Evaluation of CrowdsAlon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-OrMotion in Games, November 2009, pp. 75--83.
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Result #8 of 47.
Variety Is the Spice of (Virtual) LifeCarol O'SullivanMotion in Games, November 2009, pp. 84--93.
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Result #9 of 47.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh ManochaMotion in Games, November 2009, pp. 94--103.
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Result #10 of 47.
A Velocity-Curvature Space Approach for Walking Motions AnalysisAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualMotion in Games, November 2009, pp. 104--115.
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