graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 47 results.

Result #1 of 47.
Collision Avoidance between Avatars of Real and Virtual Individuals
René van den Berg, Juan Manuel Rejen, Rafael Bidarra
Motion in Games, November 2009, pp. 1--12.
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Result #2 of 47.
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
Sébastien Paris, Anton Gerdelan, Carol O'Sullivan
Motion in Games, November 2009, pp. 13--28.
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Result #3 of 47.
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas
Motion in Games, November 2009, pp. 29--40.
(more...)
Result #4 of 47.
A Predictive Collision Avoidance Model for Pedestrian Simulation
Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars
Motion in Games, November 2009, pp. 41--52.
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Result #5 of 47.
Applying Affect Recognition in Serious Games: The PlayMancer Project
Maher Ben Moussa, Nadia Magnenat-Thalmann
Motion in Games, November 2009, pp. 53--62.
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Result #6 of 47.
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences
Stéphane Donikian
Motion in Games, November 2009, pp. 63--74.
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Result #7 of 47.
Data Driven Evaluation of Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Motion in Games, November 2009, pp. 75--83.
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Result #8 of 47.
Variety Is the Spice of (Virtual) Life
Carol O'Sullivan
Motion in Games, November 2009, pp. 84--93.
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Result #9 of 47.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
(more...)
Result #10 of 47.
A Velocity-Curvature Space Approach for Walking Motions Analysis
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
Motion in Games, November 2009, pp. 104--115.
(more...)

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