graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 47 results.
Result #11 of 47.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion EditingSchubert R. Carvalho, Ronan Boulic, Daniel ThalmannMotion in Games, November 2009, pp. 116--127.
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Result #12 of 47.
Real-Time Character Control for Wrestling GamesEdmond S. L. Ho, Taku KomuraMotion in Games, November 2009, pp. 128--137.
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Result #13 of 47.
Motion Planning and Synthesis of Human-Like Characters in Constrained EnvironmentsLiangjun Zhang, Jia Pan, Dinesh ManochaMotion in Games, November 2009, pp. 138--145.
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Result #14 of 47.
A Semantic Navigation Model for Video GamesLeonard van Driel, Rafael BidarraMotion in Games, November 2009, pp. 146--157.
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Result #15 of 47.
An Open Framework for Developing, Evaluating, and Sharing Steering AlgorithmsShawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn ReinmanMotion in Games, November 2009, pp. 158--169.
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Result #16 of 47.
Data Based Steering of Virtual Human Using a Velocity-Space ApproachYijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane DonikianMotion in Games, November 2009, pp. 170--181.
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Result #17 of 47.
Path Abstraction for Combined Navigation and AnimationBen J. H. van Basten, Arjan EggesMotion in Games, November 2009, pp. 182--193.
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Result #18 of 47.
Camera Planning in Virtual Environments Using the Corridor Map MethodRoland GeraertsMotion in Games, November 2009, pp. 194--206.
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Result #19 of 47.
Adaptive Physics-Inspired Facial AnimationLihua You, Richard Southern, Jian Jun ZhangMotion in Games, November 2009, pp. 207--218.
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Result #20 of 47.
Evolved Controllers for Simulated LocomotionBrian F. Allen, Petros FaloutsosMotion in Games, November 2009, pp. 219--230.
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