graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 47 results.

Result #11 of 47.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
Motion in Games, November 2009, pp. 116--127.
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Result #12 of 47.
Real-Time Character Control for Wrestling Games
Edmond S. L. Ho, Taku Komura
Motion in Games, November 2009, pp. 128--137.
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Result #13 of 47.
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
Liangjun Zhang, Jia Pan, Dinesh Manocha
Motion in Games, November 2009, pp. 138--145.
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Result #14 of 47.
A Semantic Navigation Model for Video Games
Leonard van Driel, Rafael Bidarra
Motion in Games, November 2009, pp. 146--157.
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Result #15 of 47.
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
Motion in Games, November 2009, pp. 158--169.
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Result #16 of 47.
Data Based Steering of Virtual Human Using a Velocity-Space Approach
Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian
Motion in Games, November 2009, pp. 170--181.
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Result #17 of 47.
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2009, pp. 182--193.
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Result #18 of 47.
Camera Planning in Virtual Environments Using the Corridor Map Method
Roland Geraerts
Motion in Games, November 2009, pp. 194--206.
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Result #19 of 47.
Adaptive Physics-Inspired Facial Animation
Lihua You, Richard Southern, Jian Jun Zhang
Motion in Games, November 2009, pp. 207--218.
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Result #20 of 47.
Evolved Controllers for Simulated Locomotion
Brian F. Allen, Petros Faloutsos
Motion in Games, November 2009, pp. 219--230.
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