graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 47 results.

Result #21 of 47.
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Ronan Boulic, Daniel Raunhardt
Motion in Games, November 2009, pp. 231--242.
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Result #22 of 47.
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments
Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren
Motion in Games, November 2009, pp. 243--255.
(more...)
Result #23 of 47.
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264
Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank van Reeth
Motion in Games, November 2009, pp. 256--267.
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Result #24 of 47.
Texture Synthesis Based Simulation of Secondary Agents
Marios Kyriakou, Yiorgos Chrysanthou
Motion in Games, June 2008, pp. 1--10.
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Result #25 of 47.
Using the Corridor Map Method for Path Planning for a Large Number of Characters
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark Overmars
Motion in Games, June 2008, pp. 11--22.
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Result #26 of 47.
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
Ming C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
Motion in Games, June 2008, pp. 23--32.
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Result #27 of 47.
Populate Your Game Scene
Julien Pettré
Motion in Games, June 2008, pp. 33--42.
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Result #28 of 47.
Hierarchical Path Planning for Virtual Crowds
Kai Yip Wong, Céline Loscos
Motion in Games, June 2008, pp. 43--50.
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Result #29 of 47.
Towards Embodied and Situated Virtual Humans
Stéphane Donikian, Sébastien Paris
Motion in Games, June 2008, pp. 51--62.
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Result #30 of 47.
Adaptive Body, Motion and Cloth
Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
Motion in Games, June 2008, pp. 63--71.
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