graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 47 results.
Result #21 of 47.
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body InteractionsRonan Boulic, Daniel RaunhardtMotion in Games, November 2009, pp. 231--242.
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Result #22 of 47.
Light Space Cascaded Shadow Maps for Large Scale Dynamic EnvironmentsShang Ma, Xiaohui Liang, Zhuo Yu, Wei RenMotion in Games, November 2009, pp. 243--255.
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Result #23 of 47.
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank van ReethMotion in Games, November 2009, pp. 256--267.
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Result #24 of 47.
Texture Synthesis Based Simulation of Secondary AgentsMarios Kyriakou, Yiorgos ChrysanthouMotion in Games, June 2008, pp. 1--10.
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Result #25 of 47.
Using the Corridor Map Method for Path Planning for a Large Number of CharactersRoland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark OvermarsMotion in Games, June 2008, pp. 11--22.
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Result #26 of 47.
Real-Time Path Planning and Navigation for Multi-agent and Crowd SimulationsMing C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh ManochaMotion in Games, June 2008, pp. 23--32.
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Result #27 of 47.
Populate Your Game SceneJulien PettréMotion in Games, June 2008, pp. 33--42.
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Result #28 of 47.
Hierarchical Path Planning for Virtual CrowdsKai Yip Wong, Céline LoscosMotion in Games, June 2008, pp. 43--50.
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Result #29 of 47.
Towards Embodied and Situated Virtual HumansStéphane Donikian, Sébastien ParisMotion in Games, June 2008, pp. 51--62.
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Result #30 of 47.
Adaptive Body, Motion and ClothNadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal VolinoMotion in Games, June 2008, pp. 63--71.
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