graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 47 results.
Result #31 of 47.
From Motion Capture to Real-Time Character AnimationFranck Multon, Richard Kulpa, Ludovic Hoyet, Taku KomuraMotion in Games, June 2008, pp. 72--81.
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Result #32 of 47.
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?Michael GleicherMotion in Games, June 2008, pp. 82--93.
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Result #33 of 47.
Simulating Interactions of CharactersTaku Komura, Hubert P. H. Shum, Edmond S. L. HoMotion in Games, June 2008, pp. 94--103.
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Result #34 of 47.
Motion Prediction for Online GamingRynson W. H. Lau, Addison ChanMotion in Games, June 2008, pp. 104--114.
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Result #35 of 47.
Two-Character Motion Control: Challenge and PromiseSung Yong ShinMotion in Games, June 2008, pp. 115--120.
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Result #36 of 47.
Motion Modeling: Can We Get Rid of Motion Capture?Daniel ThalmannMotion in Games, June 2008, pp. 121--131.
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Result #37 of 47.
Informed Use of Motion Synthesis MethodsHerwin van Welbergen, Zsófia Ruttkay, Balázs VargaMotion in Games, June 2008, pp. 132--143.
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Result #38 of 47.
Automatic Estimation of Skeletal Motion from Optical Motion Capture DataZhidong Xiao, Hammadi Nait-Charif, Jian J. ZhangMotion in Games, June 2008, pp. 144--153.
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Result #39 of 47.
An Immersive Motion Interface with Edutainment Contents for Elderly PeopleHyungSeok Kim, YoungTae Roh, Jee-In KimMotion in Games, June 2008, pp. 154--165.
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Result #40 of 47.
Design of Experience and Flow in Movement-Based InteractionAnton Nijholt, Betsy van Dijk, Dennis ReidsmaMotion in Games, June 2008, pp. 166--175.
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