graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #1 of 17.
Stochastic Rasterization using Time-Continuous Triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
Graphics Hardware, 2007, pp. 7--16.
(more...)
Result #2 of 17.
Practical logarithmic rasterization for low-error shadow maps
D. Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha
Graphics Hardware, 2007, pp. 17--24.
(more...)
Result #3 of 17.
Accelerating Real-Time Shading with Reverse Reprojection Caching
Diego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. Isidoro
Graphics Hardware, 2007, pp. 25--36.
(more...)
Result #4 of 17.
Tight Frame Normal Map Compression
Jacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 37--40.
(more...)
Result #5 of 17.
Exact and Error-bounded Approximate Color Buffer Compression and Decompression
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 40--48.
(more...)
Result #6 of 17.
ETC2: Texture Compression using Invalid Combinations
Jacob Ström, Martin Pettersson
Graphics Hardware, 2007, pp. 49--54.
(more...)
Result #7 of 17.
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
Graphics Hardware, 2007, pp. 55--64.
(more...)
Result #8 of 17.
A Real-Time FPGA-Based Architecture for a Reinhard-like Tone Mapping Operator
F. Hassan, J. E. Carletta
Graphics Hardware, 2007, pp. 65--72.
(more...)
Result #9 of 17.
A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power Domains
Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung Jin Lee, Hoi-Jun Yoo
Graphics Hardware, 2007, pp. 73--80.
(more...)
Result #10 of 17.
A Hardware-Aware Debugger for the OpenGL Shading Language
Magnus Strengert, Thomas Klein, Thomas Ertl
Graphics Hardware, 2007, pp. 81--88.
(more...)

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