graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #1 of 17.
Stochastic Rasterization using Time-Continuous TrianglesTomas Akenine-Möller, Jacob Munkberg, Jon HasselgrenGraphics Hardware, 2007, pp. 7--16.
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Result #2 of 17.
Practical logarithmic rasterization for low-error shadow mapsD. Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh ManochaGraphics Hardware, 2007, pp. 17--24.
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Result #3 of 17.
Accelerating Real-Time Shading with Reverse Reprojection CachingDiego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. IsidoroGraphics Hardware, 2007, pp. 25--36.
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Result #4 of 17.
Tight Frame Normal Map CompressionJacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-MöllerGraphics Hardware, 2007, pp. 37--40.
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Result #5 of 17.
Exact and Error-bounded Approximate Color Buffer Compression and DecompressionJim Rasmusson, Jon Hasselgren, Tomas Akenine-MöllerGraphics Hardware, 2007, pp. 40--48.
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Result #6 of 17.
ETC2: Texture Compression using Invalid CombinationsJacob Ström, Martin PetterssonGraphics Hardware, 2007, pp. 49--54.
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Result #7 of 17.
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics ProcessorsJeremy W. Sheaffer, David P. Luebke, Kevin SkadronGraphics Hardware, 2007, pp. 55--64.
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Result #8 of 17.
A Real-Time FPGA-Based Architecture for a Reinhard-like Tone Mapping OperatorF. Hassan, J. E. CarlettaGraphics Hardware, 2007, pp. 65--72.
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Result #9 of 17.
A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power DomainsByeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung Jin Lee, Hoi-Jun YooGraphics Hardware, 2007, pp. 73--80.
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Result #10 of 17.
A Hardware-Aware Debugger for the OpenGL Shading LanguageMagnus Strengert, Thomas Klein, Thomas ErtlGraphics Hardware, 2007, pp. 81--88.
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