graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #11 of 17.
Programmable Shaders for Deformation RenderingCarlos D. Correa, Deborah SilverGraphics Hardware, 2007, pp. 89--96.
(
more...)
Result #12 of 17.
Scan Primitives for GPU ComputingShubhabrata Sengupta, Mark Harris, Yao Zhang, John D. OwensGraphics Hardware, 2007, pp. 97--106.
(
more...)
Result #13 of 17.
UberFlow: A GPU-Based Particle EnginePeter Kipfer, Mark Segal, Rüdiger WestermannGraphics Hardware, 2004, pp. 115--122.
(
more...)
Result #14 of 17.
Fast Rendering of Subdivision SurfacesKari Pulli, Mark SegalEurographics Rendering Workshop, June 1996, pp. 61--70.
(
more...)
Result #15 of 17.
Texture Mapping As A Fundamental Drawing PrimitivePaul Haeberli, Mark SegalFourth Eurographics Workshop on Rendering, June 1993, pp. 259--266.
(
more...)
Result #16 of 17.
Fast shadows and lighting effects using texture mappingMark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul E. HaeberliComputer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 249--252.
(
more...)
Result #17 of 17.
Using Tolerances to Guarantee Valid Polyhedral Modeling ResultsMark SegalComputer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 105--114.
(
more...)
[first] [previous] page 2 of 2 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."