graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #11 of 17.
Programmable Shaders for Deformation Rendering
Carlos D. Correa, Deborah Silver
Graphics Hardware, 2007, pp. 89--96.
(more...)
Result #12 of 17.
Scan Primitives for GPU Computing
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens
Graphics Hardware, 2007, pp. 97--106.
(more...)
Result #13 of 17.
UberFlow: A GPU-Based Particle Engine
Peter Kipfer, Mark Segal, Rüdiger Westermann
Graphics Hardware, 2004, pp. 115--122.
(more...)
Result #14 of 17.
Fast Rendering of Subdivision Surfaces
Kari Pulli, Mark Segal
Eurographics Rendering Workshop, June 1996, pp. 61--70.
(more...)
Result #15 of 17.
Texture Mapping As A Fundamental Drawing Primitive
Paul Haeberli, Mark Segal
Fourth Eurographics Workshop on Rendering, June 1993, pp. 259--266.
(more...)
Result #16 of 17.
Fast shadows and lighting effects using texture mapping
Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul E. Haeberli
Computer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 249--252.
(more...)
Result #17 of 17.
Using Tolerances to Guarantee Valid Polyhedral Modeling Results
Mark Segal
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 105--114.
(more...)

[first] [previous] page 2 of 2 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."