graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 124 results.

Result #1 of 124.
Precision: precomputing environment semantics for contact-rich character animation
Mubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus Gross
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 124.
Art-directable Continuous Dynamic Range video
Alexandre Chapiro, Tunc Ozan Aydın, Nikolce Stefanoski, Simone Croci, Aljoscha Smolic, Markus Gross
In Computers & Graphics, 53, Part A(0), 2015.
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Result #3 of 124.
Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings
Hyeon-Joong Kim, A. Cengiz Oztireli, Il-Kyu Shin, Markus Gross, Soo-Mi Choi
In Computer Graphics Forum, 34(2), 2015.
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Result #4 of 124.
Example Based Repetitive Structure Synthesis
Riccardo Roveri, A. Cengiz Oztireli, Sebastian Martin, Barbara Solenthaler, Markus Gross
In Computer Graphics Forum, 34(5), 2015.
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Result #5 of 124.
Dispersion-based Color Projection using Masked Prisms
Rafael Hostettler, Ralf Habel, Markus Gross, Wojciech Jarosz
In Computer Graphics Forum, 34(7), 2015.
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Result #6 of 124.
Computer-assisted authoring of interactive narratives
Mubbasir Kapadia, Jessica Falk, Fabio Zund, Marcel Marti, Robert W. Sumner, Markus Gross
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 85--92.
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Result #7 of 124.
Fin textures for real-time painterly aesthetics
Nicolas Imhof, Antoine Milliez, Flurin Jenal, Rene Bauer, Markus Gross, Robert W. Sumner
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 227--235.
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Result #8 of 124.
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft
Stephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus Gross
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
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Result #9 of 124.
Hierarchical planning and control for complex motor tasks
Daniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus Gross
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 73--81.
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Result #10 of 124.
Sketch abstractions for character posing
Fabian Hahn, Frederik Mutzel, Stelian Coros, Bernhard Thomaszewski, Maurizio Nitti, Markus Gross, Robert W. Sumner
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 185--191.
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