graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 124 results.
Result #1 of 124.
Precision: precomputing environment semantics for contact-rich character animationMubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus GrossProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 124.
Art-directable Continuous Dynamic Range videoAlexandre Chapiro, Tunc Ozan Aydın, Nikolce Stefanoski, Simone Croci, Aljoscha Smolic, Markus GrossIn
Computers & Graphics, 53, Part A(0), 2015.
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Result #3 of 124.
Interactive Generation of Realistic Facial Wrinkles from Sketchy DrawingsHyeon-Joong Kim, A. Cengiz Oztireli, Il-Kyu Shin, Markus Gross, Soo-Mi ChoiIn
Computer Graphics Forum, 34(2), 2015.
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Result #4 of 124.
Example Based Repetitive Structure SynthesisRiccardo Roveri, A. Cengiz Oztireli, Sebastian Martin, Barbara Solenthaler, Markus GrossIn
Computer Graphics Forum, 34(5), 2015.
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Result #5 of 124.
Dispersion-based Color Projection using Masked PrismsRafael Hostettler, Ralf Habel, Markus Gross, Wojciech JaroszIn
Computer Graphics Forum, 34(7), 2015.
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Result #6 of 124.
Computer-assisted authoring of interactive narrativesMubbasir Kapadia, Jessica Falk, Fabio Zund, Marcel Marti, Robert W. Sumner, Markus GrossProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 85--92.
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Result #7 of 124.
Fin textures for real-time painterly aestheticsNicolas Imhof, Antoine Milliez, Flurin Jenal, Rene Bauer, Markus Gross, Robert W. SumnerProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 227--235.
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Result #8 of 124.
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in MinecraftStephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus GrossProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
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Result #9 of 124.
Hierarchical planning and control for complex motor tasksDaniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus GrossProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 73--81.
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Result #10 of 124.
Sketch abstractions for character posingFabian Hahn, Frederik Mutzel, Stelian Coros, Bernhard Thomaszewski, Maurizio Nitti, Markus Gross, Robert W. SumnerProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 185--191.
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