graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 22 results.
Result #1 of 22.
Embroidery modeling and renderingXinling Chen, Michael McCool, Asanobu Kitamoto, Stephen MannProceedings of Graphics Interface 2012, May 2012, pp. 131--139.
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Result #2 of 22.
Layered Variance Shadow MapsAndrew Lauritzen, Michael McCoolGraphics Interface 2008, May 2008, pp. 139--146.
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Result #3 of 22.
A Quadrilateral Rendering PrimitiveKai Hormann, Marco TariniGraphics Hardware, 2004, pp. 7--14.
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Result #4 of 22.
A Hierarchical Shadow Volume AlgorithmTimo Aila, Tomas Akenine-MöllerGraphics Hardware, 2004, pp. 15--24.
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Result #5 of 22.
Squeeze: Numerical-Precision-Optimized Volume RenderingIngmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. KaufmanGraphics Hardware, 2004, pp. 25--34.
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Result #6 of 22.
Mio: Fast Multipass Partitioning via Priority-Based Instruction SchedulingAndrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. OwensGraphics Hardware, 2004, pp. 35--44.
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Result #7 of 22.
Efficient Partitioning of Fragment Shaders for Multiple-Output HardwareTim Foley, Mike Houston, Pat HanrahanGraphics Hardware, 2004, pp. 45--54.
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Result #8 of 22.
Tile-Based Texture Mapping on Graphics HardwareLi-Yi WeiGraphics Hardware, 2004, pp. 55--64.
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Result #9 of 22.
Silhouette Maps for Improved Texture MagnificationPradeep SenGraphics Hardware, 2004, pp. 65--74.
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Result #10 of 22.
PixelView: A View-Independent Graphics Rendering ArchitectureJ. Stewart, E. P. Bennett, L. McMillanGraphics Hardware, 2004, pp. 75--84.
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