graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 22 results.

Result #11 of 22.
A Flexible Simulation Framework for Graphics Architectures
J. W. Sheaffer, D. Luebke, K. Skadron
Graphics Hardware, 2004, pp. 85--94.
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Result #12 of 22.
Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek
Graphics Hardware, 2004, pp. 95--106.
(more...)
Result #13 of 22.
A Programmable Vertex Shader with Fixed-Point SIMD Datapath for Low Power Wireless Applications
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
Graphics Hardware, 2004, pp. 107--114.
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Result #14 of 22.
UberFlow: A GPU-Based Particle Engine
Peter Kipfer, Mark Segal, Rüdiger Westermann
Graphics Hardware, 2004, pp. 115--122.
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Result #15 of 22.
Hardware-based Simulation and Collision Detection for Large Particle Systems
A. Kolb, L. Latta, C. Rezk-Salama
Graphics Hardware, 2004, pp. 123--132.
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Result #16 of 22.
Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication
K. Fatahalian, J. Sugerman, P. Hanrahan
Graphics Hardware, 2004, pp. 133--138.
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Result #17 of 22.
Shader Algebra
Michael McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chen, Kevin Moule
In ACM Transactions on Graphics, 23(3), August 2004.
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Result #18 of 22.
Fast Extraction of BRDFs and Material Maps from Images
Rafal Jaroszkiewicz, Michael McCool
Graphics Interface 2003, June 2003, pp. 1--10.
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Result #19 of 22.
Generalized Stratified Sampling Using the Hilbert Curve
Mauro Steigleder, Michael McCool
In Journal of Graphics Tools, 8(3), 2003.
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Result #20 of 22.
Factorization of the Ashikhmin BRDF for Real-Time Rendering
Mauro Steigleder, Michael McCool
In Journal of Graphics Tools, 7(4), 2002.
(more...)

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