graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 18 results.
Result #1 of 18.
Interactive procedural simulation of paper tearing with soundThibault Lejemble, Amelie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule CaniProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 143--149.
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Result #2 of 18.
FORK-1S: interactive compliant mechanisms with parallel state computationSheldon Andrews, Marek Teichmann, Paul G. KryProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 7--14.
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Result #3 of 18.
Anticipatory balance controlAmir H. Rabbani, Michiel van de Panne, Paul G. KryMotion in Games, November 2014, pp. 71--76.
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Result #4 of 18.
Multi-layer skin simulation with adaptive constraintsPengbo Li, Paul G. KryMotion in Games, November 2014, pp. 171--176.
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Result #5 of 18.
Data-driven Fingertip Appearance for Interactive Hand SimulationSheldon Andrews, Marc Jarvis, Paul G. KryMotion In Games, November 2013, pp. 177--186.
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Result #6 of 18.
Embedded thin shells for wrinkle simulationOlivier Rémillard, Paul G. KryIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 18.
Inverse kinodynamics: Editing and constraining kinematic approximations of dynamic motionPaul G. Kry, Cyrus Rahgoshay, Amir Rabbani, Karan SinghIn
Computers & Graphics, 36(8), 2012.
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Result #8 of 18.
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motionCyrus Rahgoshay, Amir Rabbani, Karan Singh, Paul G. KryProceedings of Graphics Interface 2012, May 2012, pp. 185--192.
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Result #9 of 18.
Using natural vibrations to guide control for locomotionRubens F. Nunes, Joaquim B. Cavalcante-Neto, Creto A. Vidal, Paul G. Kry, Victor B. ZordanSymposium on Interactive 3D Graphics and Games, March 2012, pp. 87--94.
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Result #10 of 18.
Editing and constraining kinematic approximations of dynamic motionCyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. KrySymposium on Interactive 3D Graphics and Games, March 2012, pp. 206--206.
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