graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 27 results.

Result #1 of 27.
Triangle reordering for reduced overdraw in animated scenes
Songfang Han, Pedro V. Sander
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 23--27.
(more...)
Result #2 of 27.
Semi-Automated Video Morphing
Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe, Pedro V. Sander
In Computer Graphics Forum, 33(4), 2014.
(more...)
Result #3 of 27.
Automating Image Morphing Using Structural Similarity on a Halfway Domain
Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe, Pedro V. Sander, Jinhui Yu
In ACM Transactions on Graphics, 33(5), August 2014.
(more...)
Result #4 of 27.
Temporal Coherence Methods in Real-Time Rendering
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
In Computer Graphics Forum, 31(8), 2012.
(more...)
Result #5 of 27.
Depth-presorted triangle lists
Ge Chen, Pedro V. Sander, Diego Nehab, Lei Yang, Liang Hu
In ACM Transactions on Graphics, 31(6), November 2012.
(more...)
Result #6 of 27.
Antialiasing recovery
Lei Yang, Pedro V. Sander, Jason Lawrence, Hugues Hoppe
In ACM Transactions on Graphics, 30(3), May 2011.
(more...)
Result #7 of 27.
Image-based bidirectional scene reprojection
Lei Yang, Yu-Chiu Tse, Pedro V. Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe, Clara L. Wilkins
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)
Result #8 of 27.
Interactive painterly stylization of images, videos and 3D animations
Jingwan Lu, Pedro V. Sander, Adam Finkelstein
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 127--134.
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Result #9 of 27.
Anisotropic blue noise sampling
Hongwei Li, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu
In ACM Transactions on Graphics, 29(6), December 2010.
(more...)
Result #10 of 27.
Parallel view-dependent refinement of progressive meshes
Liang Hu, Pedro V. Sander, Hugues Hoppe
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 169--176.
(more...)

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