graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 27 results.

Result #11 of 27.
Amortized Supersampling
Lei Yang, Diego Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe
In ACM Transactions on Graphics, 28(5), December 2009.
(more...)
Result #12 of 27.
Geometry-Aware Framebuffer Level of Detail
Lei Yang, Pedro V. Sander, Jason Lawrence
In Computer Graphics Forum, 27(4), 2008.
(more...)
Result #13 of 27.
Geometry-Aware Framebuffer Level of Detail
Lei Yang, Pedro V. Sander, Jason Lawrence
Rendering Techniques (EGSR'08), 2008, pp. 1183--1188.
(more...)
Result #14 of 27.
An Improved Shading Cache for Modern GPUs
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab
Graphics Hardware, 2008, pp. 95--101.
(more...)
Result #15 of 27.
Automated Reprojection-based Pixel Shader Optimization
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe Xi
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #16 of 27.
Efficient Traversal of Mesh Edges Using Adjacency Primitives
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #17 of 27.
Accelerating Real-Time Shading with Reverse Reprojection Caching
Diego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. Isidoro
Graphics Hardware, 2007, pp. 25--36.
(more...)
Result #18 of 27.
Ambient aperture lighting
Christopher Oat, Pedro V. Sander
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 61--64.
(more...)
Result #19 of 27.
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
Pedro V. Sander, Diego Nehab, Joshua Barczak
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #20 of 27.
Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 207--211.
(more...)

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