graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 32 results.

Result #1 of 32.
Precision: precomputing environment semantics for contact-rich character animation
Mubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus Gross
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 32.
Computer-assisted authoring of interactive narratives
Mubbasir Kapadia, Jessica Falk, Fabio Zund, Marcel Marti, Robert W. Sumner, Markus Gross
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 85--92.
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Result #3 of 32.
Fin textures for real-time painterly aesthetics
Nicolas Imhof, Antoine Milliez, Flurin Jenal, Rene Bauer, Markus Gross, Robert W. Sumner
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 227--235.
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Result #4 of 32.
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft
Stephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus Gross
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 237--241.
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Result #5 of 32.
Hierarchical planning and control for complex motor tasks
Daniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus Gross
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 73--81.
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Result #6 of 32.
Sketch abstractions for character posing
Fabian Hahn, Frederik Mutzel, Stelian Coros, Bernhard Thomaszewski, Maurizio Nitti, Markus Gross, Robert W. Sumner
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 185--191.
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Result #7 of 32.
Influence of animated reality mixing techniques on user experience
Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus Gross
Motion in Games, November 2014, pp. 125--132.
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Result #8 of 32.
Hierarchical motion brushes for animation instancing
Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross, Robert W. Sumner
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, 2014, pp. 71--79.
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Result #9 of 32.
Facial performance enhancement using dynamic shape space analysis
Amit H. Bermano, Derek Bradley, Thabo Beeler, Fabio Zund, Derek Nowrouzezahrai, Ilya Baran, Olga Sorkine-Hornung, Hanspeter Pfister, Robert W. Sumner, Bernd Bickel, Markus Gross
In ACM Transactions on Graphics, 33(2), March 2014.
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Result #10 of 32.
Subspace clothing simulation using adaptive bases
Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Forrester Cole, Mark Meyer, Tony DeRose, Markus Gross
In ACM Transactions on Graphics, 33(4), July 2014.
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