graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 43 results.

Result #1 of 43.
Simplified and tessellated mesh for realtime high quality rendering
Yazhen Yuan, Rui Wang, Jin Huang, Yanming Jia, Hujun Bao
In Computers & Graphics, 54(0), 2016.
(more...)
Result #2 of 43.
Realtime Rendering Glossy to Glossy Reflections in Screen Space
Chao Xu, Rui Wang, Hujun Bao
In Computer Graphics Forum, 34(7), 2015.
(more...)
Result #3 of 43.
A matrix sampling-and-recovery approach for many-lights rendering
Yuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, Hujun Bao
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #4 of 43.
Blue noise sampling using an SPH-based method
Min Jiang, Yahan Zhou, Rui Wang, Richard Southern, Jian Jun Zhang
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #5 of 43.
Level-set-based partitioning and packing optimization of a printable model
Miaojun Yao, Zhili Chen, Linjie Luo, Rui Wang, Huamin Wang
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #6 of 43.
Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance
Rui Wang, Minghao Pan, Xiang Han, Weifeng Chen, Hujun Bao
In Computers & Graphics, 38(0), 2014.
(more...)
Result #7 of 43.
Analogy-driven 3D style transfer
Chongyang Ma, Haibin Huang, Alla Sheffer, Evangelos Kalogerakis, Rui Wang
In Computer Graphics Forum, 33(2), 2014.
(more...)
Result #8 of 43.
Variational Tree Synthesis
Rui Wang, Yinhui Yang, Hongxin Zhang, Hujun Bao
In Computer Graphics Forum, 33(8), 2014.
(more...)
Result #9 of 43.
A practical algorithm for rendering interreflections with all-frequency BRDFs
Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu
In ACM Transactions on Graphics, 33(1), January 2014.
(more...)
Result #10 of 43.
Automatic shader simplification using surface signal approximation
Rui Wang, Xianjin Yang, Yazhen Yuan, Wei Chen, Kavita Bala, Hujun Bao
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)

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