graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 43 results.
Result #1 of 43.
Occluder Simplification Using Planar SectionsAri Silvennoinen, Hannu Saransaari, Samuli Laine, Jaakko LehtinenIn
Computer Graphics Forum, 33(1), 2014.
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Result #2 of 43.
A Topological Approach to VoxelizationSamuli LaineIn
Computer Graphics Forum, 32(4), 2013.
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Result #3 of 43.
A Topological Approach to VoxelizationSamuli LaineRendering Techniques (EGSR'13), 2013, pp. 77--86.
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Result #4 of 43.
On Quality Metrics of Bounding Volume HierarchiesTimo Aila, Tero Karras, Samuli LaineHigh-Performance Graphics, 2013, pp. 101--108.
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Result #5 of 43.
Megakernels Considered Harmful: Wavefront Path Tracing on GPUsSamuli Laine, Tero Karras, Timo AilaHigh-Performance Graphics, 2013, pp. 137--144.
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Result #6 of 43.
Gradient-domain metropolis light transportJaakko Lehtinen, Tero Karras, Samuli Laine, Miika Aittala, Frédo Durand, Timo AilaIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 43.
Reconstructing the indirect light field for global illuminationJaakko Lehtinen, Timo Aila, Samuli Laine, Frédo DurandIn
ACM Transactions on Graphics, 31(4), July 2012.
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Result #8 of 43.
Stratified Sampling for Stochastic TransparencySamuli Laine, Tero KarrasIn
Computer Graphics Forum, 30(4), June 2011.
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Result #9 of 43.
Stratified Sampling for Stochastic TransparencySamuli Laine, Tero KarrasRendering Techniques (EGSR'11), 2011, pp. 1197--1204.
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Result #10 of 43.
Samuli Laine, Tero KarrasHigh-Performance Software Rasterization on GPUs, 2011, pp. 79--88.
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