graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 43 results.

Result #1 of 43.
Occluder Simplification Using Planar Sections
Ari Silvennoinen, Hannu Saransaari, Samuli Laine, Jaakko Lehtinen
In Computer Graphics Forum, 33(1), 2014.
(more...)
Result #2 of 43.
A Topological Approach to Voxelization
Samuli Laine
In Computer Graphics Forum, 32(4), 2013.
(more...)
Result #3 of 43.
A Topological Approach to Voxelization
Samuli Laine
Rendering Techniques (EGSR'13), 2013, pp. 77--86.
(more...)
Result #4 of 43.
On Quality Metrics of Bounding Volume Hierarchies
Timo Aila, Tero Karras, Samuli Laine
High-Performance Graphics, 2013, pp. 101--108.
(more...)
Result #5 of 43.
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
Samuli Laine, Tero Karras, Timo Aila
High-Performance Graphics, 2013, pp. 137--144.
(more...)
Result #6 of 43.
Gradient-domain metropolis light transport
Jaakko Lehtinen, Tero Karras, Samuli Laine, Miika Aittala, Frédo Durand, Timo Aila
In ACM Transactions on Graphics, 32(4), July 2013.
(more...)
Result #7 of 43.
Reconstructing the indirect light field for global illumination
Jaakko Lehtinen, Timo Aila, Samuli Laine, Frédo Durand
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #8 of 43.
Stratified Sampling for Stochastic Transparency
Samuli Laine, Tero Karras
In Computer Graphics Forum, 30(4), June 2011.
(more...)
Result #9 of 43.
Stratified Sampling for Stochastic Transparency
Samuli Laine, Tero Karras
Rendering Techniques (EGSR'11), 2011, pp. 1197--1204.
(more...)
Result #10 of 43.

Samuli Laine, Tero Karras
High-Performance Software Rasterization on GPUs, 2011, pp. 79--88.
(more...)

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