graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 43 results.
Result #11 of 43.
A local image reconstruction algorithm for stochastic renderingPeter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #12 of 43.
Temporal light field reconstruction for rendering distribution effectsJaakko Lehtinen, Timo Aila, Jiawen Chen, Samuli Laine, Frédo DurandIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #13 of 43.
Clipless dual-space bounds for faster stochastic rasterizationSamuli Laine, Timo Aila, Tero Karras, Jaakko LehtinenIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #14 of 43.
Two Methods for Fast Ray-Cast Ambient OcclusionSamuli Laine, Tero KarrasIn
Computer Graphics Forum, 29(4), 2010.
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Result #15 of 43.
Two Methods for Fast Ray-Cast Ambient OcclusionSamuli Laine, Tero KarrasRendering Techniques (EGSR'10), 2010, pp. 1325--1333.
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Result #16 of 43.
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus BlurJohn S. Brunhaver, Kayvon Fatahalian, Pat HanrahanHigh-Performance Graphics, 2010, pp. 1--9.
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Result #17 of 43.
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion BlurSolomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat HanrahanHigh-Performance Graphics, 2010, pp. 11--18.
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Result #18 of 43.
A Lazy Object-Space Shading Architecture With Decoupled SamplingChristopher A. Burns, Kayvon Fatahalian, William R. MarkHigh-Performance Graphics, 2010, pp. 19--28.
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Result #19 of 43.
Task Management for Irregular-Parallel Workloads on the GPUStanley Tzeng, Anjul Patney, John D. OwensHigh-Performance Graphics, 2010, pp. 29--37.
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Result #20 of 43.
Real Time Volumetric Shadows using Polygonal Light VolumesMarkus Billeter, Erik Sintorn, Ulf AssarssonHigh-Performance Graphics, 2010, pp. 39--45.
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