graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 43 results.

Result #11 of 43.
A local image reconstruction algorithm for stochastic rendering
Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #12 of 43.
Temporal light field reconstruction for rendering distribution effects
Jaakko Lehtinen, Timo Aila, Jiawen Chen, Samuli Laine, Frédo Durand
In ACM Transactions on Graphics, 30(4), July 2011.
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Result #13 of 43.
Clipless dual-space bounds for faster stochastic rasterization
Samuli Laine, Timo Aila, Tero Karras, Jaakko Lehtinen
In ACM Transactions on Graphics, 30(4), July 2011.
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Result #14 of 43.
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine, Tero Karras
In Computer Graphics Forum, 29(4), 2010.
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Result #15 of 43.
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine, Tero Karras
Rendering Techniques (EGSR'10), 2010, pp. 1325--1333.
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Result #16 of 43.
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
John S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
High-Performance Graphics, 2010, pp. 1--9.
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Result #17 of 43.
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat Hanrahan
High-Performance Graphics, 2010, pp. 11--18.
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Result #18 of 43.
A Lazy Object-Space Shading Architecture With Decoupled Sampling
Christopher A. Burns, Kayvon Fatahalian, William R. Mark
High-Performance Graphics, 2010, pp. 19--28.
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Result #19 of 43.
Task Management for Irregular-Parallel Workloads on the GPU
Stanley Tzeng, Anjul Patney, John D. Owens
High-Performance Graphics, 2010, pp. 29--37.
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Result #20 of 43.
Real Time Volumetric Shadows using Polygonal Light Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
High-Performance Graphics, 2010, pp. 39--45.
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