graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 96 results.

Result #1 of 96.
Semi-automatic digital epigraphy from images with normals
Sema Berkiten, Xinyi Fan, Szymon Rusinkiewicz
Proceedings of the workshop on Non-Photorealistic Animation and Rendering, 2015, pp. 91--102.
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Result #2 of 96.
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images
Yiming Liu, Michael Cohen, Matt Uyttendaele, Szymon Rusinkiewicz
In Computer Graphics Forum, 33(4), 2014.
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Result #3 of 96.
Time-Lapse Photometric Stereo and Applications
Fangyang Shen, Kalyan Sunkavalli, Nicolas Bonneel, Szymon Rusinkiewicz, Hanspeter Pfister, Xin Tong
In Computer Graphics Forum, 33(7), 2014.
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Result #4 of 96.
Computational Light Routing: 3D Printed Optical Fibers for Sensing and Display
Thiago Pereira, Szymon Rusinkiewicz, Wojciech Matusik
In ACM Transactions on Graphics, 33(3), May 2014.
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Result #5 of 96.
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture
Martin Fuchs, Markus Kächele, Szymon Rusinkiewicz
In Computer Graphics Forum, 32(8), 2013.
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Result #6 of 96.
Practical Real-Time Lens-Flare Rendering
Sungkil Lee, Elmar Eisemann
Rendering Techniques (EGSR'13), 2013, pp. 1--6.
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Result #7 of 96.
Computational Simulation of Alternative Photographic Processes
Jose I. Echevarria, Gregg Wilensky, Aravind Krishnaswamy, Byungmoon Kim, Diego Gutierrez
Rendering Techniques (EGSR'13), 2013, pp. 7--16.
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Result #8 of 96.
Automatic Cinemagraph Portraits
Jiamin Bai, Aseem Agarwala, Maneesh Agrawala, Ravi Ramamoorthi
Rendering Techniques (EGSR'13), 2013, pp. 17--25.
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Result #9 of 96.
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
Ralf Habel, Per H. Christensen, Wojciech Jarosz
Rendering Techniques (EGSR'13), 2013, pp. 27--37.
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Result #10 of 96.
Probabilistic Visibility Evaluation for Direct Illumination
Niels Billen, Björn Engelen, Ares Lagae, Philip Dutré
Rendering Techniques (EGSR'13), 2013, pp. 39--47.
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