graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 96 results.
Result #11 of 96.
Spherical Visibility SamplingBenjamin Eikel, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der HeideRendering Techniques (EGSR'13), 2013, pp. 49--58.
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Result #12 of 96.
An Area-Preserving Parametrization for Spherical RectanglesCarlos Ureña, Marcos Fajardo, Alan KingRendering Techniques (EGSR'13), 2013, pp. 59--66.
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Result #13 of 96.
A Shape-Aware Model for Discrete Texture SynthesisPierre-Edouard Landes, Bruno Galerne, Thomas HurtutRendering Techniques (EGSR'13), 2013, pp. 67--76.
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Result #14 of 96.
A Topological Approach to VoxelizationSamuli LaineRendering Techniques (EGSR'13), 2013, pp. 77--86.
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Result #15 of 96.
Temporally Coherent Adaptive Sampling for Imperfect Shadow MapsTomas Barák, Jiří Bittner, Vlastimil HavranRendering Techniques (EGSR'13), 2013, pp. 87--96.
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Result #16 of 96.
Line-Sweep Ambient ObscuranceVille TimonenRendering Techniques (EGSR'13), 2013, pp. 97--105.
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Result #17 of 96.
Exponential Soft Shadow MappingLi Shen, Jieqing Feng, Baoguang YangRendering Techniques (EGSR'13), 2013, pp. 107--116.
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Result #18 of 96.
Factorized Point Based Global IlluminationBeibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy BoubekeurRendering Techniques (EGSR'13), 2013, pp. 117--123.
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Result #19 of 96.
Sorted Deferred Shading for Production Path TracingChristian Eisenacher, Gregory Nichols, Andrew Selle, Brent BurleyRendering Techniques (EGSR'13), 2013, pp. 125--132.
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Result #20 of 96.
Interactive Lighting Design with Hierarchical Light RepresentationWen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, Jung-Hong ChuangRendering Techniques (EGSR'13), 2013, pp. 133--142.
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