graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 96 results.

Result #11 of 96.
Spherical Visibility Sampling
Benjamin Eikel, Claudius Jähn, Matthias Fischer, Friedhelm Meyer auf der Heide
Rendering Techniques (EGSR'13), 2013, pp. 49--58.
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Result #12 of 96.
An Area-Preserving Parametrization for Spherical Rectangles
Carlos Ureña, Marcos Fajardo, Alan King
Rendering Techniques (EGSR'13), 2013, pp. 59--66.
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Result #13 of 96.
A Shape-Aware Model for Discrete Texture Synthesis
Pierre-Edouard Landes, Bruno Galerne, Thomas Hurtut
Rendering Techniques (EGSR'13), 2013, pp. 67--76.
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Result #14 of 96.
A Topological Approach to Voxelization
Samuli Laine
Rendering Techniques (EGSR'13), 2013, pp. 77--86.
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Result #15 of 96.
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Tomas Barák, Jiří Bittner, Vlastimil Havran
Rendering Techniques (EGSR'13), 2013, pp. 87--96.
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Result #16 of 96.
Line-Sweep Ambient Obscurance
Ville Timonen
Rendering Techniques (EGSR'13), 2013, pp. 97--105.
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Result #17 of 96.
Exponential Soft Shadow Mapping
Li Shen, Jieqing Feng, Baoguang Yang
Rendering Techniques (EGSR'13), 2013, pp. 107--116.
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Result #18 of 96.
Factorized Point Based Global Illumination
Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur
Rendering Techniques (EGSR'13), 2013, pp. 117--123.
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Result #19 of 96.
Sorted Deferred Shading for Production Path Tracing
Christian Eisenacher, Gregory Nichols, Andrew Selle, Brent Burley
Rendering Techniques (EGSR'13), 2013, pp. 125--132.
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Result #20 of 96.
Interactive Lighting Design with Hierarchical Light Representation
Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, Jung-Hong Chuang
Rendering Techniques (EGSR'13), 2013, pp. 133--142.
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