graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 106 results.
Result #91 of 106.
Interleaved SamplingAlexander Keller, Wolfgang Heidrich, June 2001, pp. 269--276.
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Result #92 of 106.
Real-Time Bump Map SynthesisJan Kautz, Wolfgang Heidrich, Hans-Peter SeidelGraphics Hardware, 2001, pp. 109--114.
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Result #93 of 106.
A Unified Approach to Prefiltered Environment MapsJan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel, June 2000, pp. 185--196.
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Result #94 of 106.
Soft Shadow Maps for Linear LightsWolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel, June 2000, pp. 269--280.
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Result #95 of 106.
High-Quality Interactive Lumigraph Rendering Through WarpingHartmut Schirmacher, Wolfgang Heidrich, Hans-Peter SeidelGraphics Interface, 2000, pp. 87--94.
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Result #96 of 106.
Illuminating Micro Geometry Based on Precomputed VisibilityWolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter SeidelProceedings of SIGGRAPH 2000, July 2000, pp. 455--464.
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Result #97 of 106.
Light Field-based Reflections and RefractionsWolfgang Heidrich, Hendrik Lensch, Hans-Peter SeidelEurographics Rendering Workshop, June 1999, pp. 187--196.
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Result #98 of 106.
Texture ShadersMichael D. McCool, Wolfgang HeidrichGraphics Hardware, 1999, pp. 117--126.
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Result #99 of 106.
Applications of Pixel Textures in Visualization and Realistic Image SynthesisWolfgang Heidrich, Rüdiger Westermann, Hans-Peter Seidel, Thomas ErtlSymposium on Interactive 3D Graphics, April 1999, pp. 127--134.
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Result #100 of 106.
Realistic, Hardware-Accelerated Shading and LightingWolfgang Heidrich, Hans-Peter SeidelProceedings of SIGGRAPH 99, August 1999, pp. 171--178.
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