graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 196 results.

Result #121 of 196.
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators
Myonghee Lee, Gerard J. Kim
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 151--156.
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Result #122 of 196.
Pseudo wide-angle image reconstruction based on continuousness of optical flow
Kenji Honda, Naoki Hashimoto, Mie Sato, Makoto Sato
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 303--304.
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Result #123 of 196.
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Robert Herzog, Shinichi Kinuwaki, Karol Myszkowski, Hans-Peter Seidel
In Computer Graphics Forum, 27(2), 2008.
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Result #124 of 196.
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
Xuan Yu, Rui Wang, Jingyi Yu
In Computer Graphics Forum, 27(7), 2008.
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Result #125 of 196.
On the ease and efficiency of human-computer interfaces
Shumin Zhai
Proceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 9--10.
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Result #126 of 196.
Testing for statistically significant differences between groups of scan patterns
Matt Feusner, Brian Lukoff
Proceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 43--46.
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Result #127 of 196.
GInX: gaze based interface extensions
Thiago S. Barcelos, Carlos H. Morimoto
Proceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 149--152.
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Result #128 of 196.
Fast non-linear projections using graphics hardware
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 107--114.
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Result #129 of 196.
Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids
Christopher Batty, Robert Bridson
Symposium on Computer Animation, July 2008, pp. 219--226.
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Result #130 of 196.
Real-time crowd motion planning: Scalable Avoidance and Group Behavior
Barbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel Thalmann
In The Visual Computer, 24(10), October 2008.
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