graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 196 results.
Result #121 of 196.
Effects of heightened sensory feedback to presence and arousal in virtual driving simulatorsMyonghee Lee, Gerard J. KimProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 151--156.
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Result #122 of 196.
Pseudo wide-angle image reconstruction based on continuousness of optical flowKenji Honda, Naoki Hashimoto, Mie Sato, Makoto SatoProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 303--304.
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Result #123 of 196.
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video CompressionRobert Herzog, Shinichi Kinuwaki, Karol Myszkowski, Hans-Peter SeidelIn
Computer Graphics Forum, 27(2), 2008.
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Result #124 of 196.
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LODXuan Yu, Rui Wang, Jingyi YuIn
Computer Graphics Forum, 27(7), 2008.
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Result #125 of 196.
On the ease and efficiency of human-computer interfacesShumin ZhaiProceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 9--10.
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Result #126 of 196.
Testing for statistically significant differences between groups of scan patternsMatt Feusner, Brian LukoffProceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 43--46.
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Result #127 of 196.
GInX: gaze based interface extensionsThiago S. Barcelos, Carlos H. MorimotoProceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 149--152.
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Result #128 of 196.
Fast non-linear projections using graphics hardwareJean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard PérocheSymposium on Interactive 3D Graphics and Games, February 2008, pp. 107--114.
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Result #129 of 196.
Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating LiquidsChristopher Batty, Robert BridsonSymposium on Computer Animation, July 2008, pp. 219--226.
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Result #130 of 196.
Real-time crowd motion planning: Scalable Avoidance and Group BehaviorBarbara Yersin, Jonathan Maïm, Fiorenzo Morini, Daniel ThalmannIn
The Visual Computer, 24(10), October 2008.
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