graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 41 results.

Result #11 of 41.
Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering
Wei Li, Arie Kaufman
Graphics Interface 2003, June 2003, pp. 81--88.
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Result #12 of 41.
Blowing in the wind
Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Suzanne Yoakum-Stover, Arie Kaufman
Symposium on Computer Animation, August 2003, pp. 75--85.
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Result #13 of 41.
Implementing lattice Boltzmann computation on graphics hardware
Wei Li, Xiaoming Wei, Arie Kaufman
In The Visual Computer, 19(7-8), 2003.
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Result #14 of 41.
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
Frank Dachille, Arie Kaufman
Graphics Hardware, 2000, pp. 119--129.
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Result #15 of 41.
Incremental Triangle Voxelization
Frank Dachille IX, Arie Kaufman
Graphics Interface, 2000, pp. 205--212.
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Result #16 of 41.
Hybrid Volume and Polygon Rendering with Cube Hardware
Kevin Kreeger, Arie Kaufman
Graphics Hardware, 1999, pp. 15--24.
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Result #17 of 41.
Optimized Interpolation for Volume Ray Casting
Ming Wan, Arie Kaufman, Steve Bryson
In Journal of Graphics Tools, 4(1), 1999.
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Result #18 of 41.
High-Quality Volume Rendering Using Texture Mapping Hardware
Frank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter, Arie Kaufman
Graphics Hardware, 1998, pp. 69--76.
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Result #19 of 41.
PAVLOV: A Programmable Architecture for Volume Processing
Kevin Kreeger, Arie Kaufman
Graphics Hardware, 1998, pp. 77--86.
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Result #20 of 41.
Multi-Granularity Noise for Curvilinear Grid LIC
Xiaoyang Mao, Lichan Hong, Arie Kaufman, Noboru Fujita, Makoto Kikukawa
Graphics Interface '98, June 1998, pp. 193--200.
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