graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 41 results.
Result #21 of 41.
A Ray-Slice-Sweep Volume Rendering EngineIngmar Bitter, Arie KaufmanGraphics Hardware, 1997, pp. 121--129.
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Result #22 of 41.
Cube-4 Implementations on the Teramac Custom Computing MachineUrs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg SniderEurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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Result #23 of 41.
Towards a Scalable Architecture for Real-Time Volume RenderingHanspeter Pfister, Arie Kaufman, Frank WesselsEurographics Workshop on Graphics Hardware, 1995, pp. 123--130.
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Result #24 of 41.
Sheared Interpolation and Gradient Estimation for Real-Time Volume RenderingHanspeter Pfister, Frank Wessels, Arie KaufmanEurographics Workshop on Graphics Hardware, 1994, pp. 70--79.
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Result #25 of 41.
The Triangle Shading EngineHans-Josef Ackermann, Christoph HornungEurographics Workshop on Graphics Hardware, 1990, pp. 3--13.
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Result #26 of 41.
The AIDA Display Processor System ArchitectureS. R. Evans, R. 1. Grimsdale, P. F. Lister, A. D. NimmoEurographics Workshop on Graphics Hardware, 1990, pp. 15--28.
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Result #27 of 41.
Real Time Phong ShadingUte ClaussenEurographics Workshop on Graphics Hardware, 1990, pp. 29--37.
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Result #28 of 41.
A Multipurpose Hardware ShaderJosef Pöpsel, Eckard TikwinskiEurographics Workshop on Graphics Hardware, 1990, pp. 39--51.
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Result #29 of 41.
Some Practical Aspects of RenderingAndreas SchillingEurographics Workshop on Graphics Hardware, 1990, pp. 53--66.
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Result #30 of 41.
MARTI-A Multiprocessor Architecture for Ray Tracing ImagesM-P. Hebert, M. D. J. McNeill, B. Shah, R. I. Grimsdale, P. F. ListerEurographics Workshop on Graphics Hardware, 1990, pp. 69--83.
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